Cooperative games that require a lot of communication seem like they are played best in person. This was the thought issued by the original order-delivering chef game Overcooked. While this certainly makes a lot of sense, it can be deceptively hard to get the right people together to have a satisfying gaming session. Ghost Town Games looked to solve this by adding online play to their sequel, Overcooked 2, but also managed to squeeze some surprisingly game-changing new features that makes for a satisfying return to the Onion Kingdom.
Video games are often made with a very specific purpose. Some are designed to be played all by yourself on a dark stormy night. Others are built to be played with friends either cooperatively or competitively. Ever since streaming became a bigger part of gaming, a new type of game has emerged: one that you are meant to watch. Guts and Glory is one of those games that begs to be spectated as you accidentally eviscerate a man riding his bicycle through a gauntlet of buzz saws and land mines.
Marching into a dungeon and smashing some living skeletons into dust is a staple of any great brawler RPG and there are few better experiences than the original Dragon’s Crown. Originally an extremely gorgeous game, this remaster takes each of the artistic elements of the game and cranks them up to eleven. Sporting both sound and visual remasters, Dragon’s Crown Pro is definitely the version to own if you’re sporting a shiny new 4K TV in your living room.
Canada always seems to be the goal of post-apocalyptic travelers seeking respite from the assault of the undead. I suppose the reasoning is that it’s cold-enough up there that the zombie hordes won’t be able to cope, but Death Road to Canada offers a much more silly and awesome explanation for this. I won’t discuss this here, you’ll have to make it to the border yourself to find out. Instead, let’s talk about the goofy journey that Death Road to Canada puts you through in this pixel-based brawler.
Virtual reality has often been used to insert players into situations that would otherwise be impossible. Moss, one of the newest PlayStation VR titles, goes about this in a slightly different way. Instead of making the player the focus, each stage of the game is a sort of interactive diorama. Controlling the adorable mouse protagonist Quill, players can make their way environmental puzzles by inspecting every nook and cranny of the tiny world set in front of them. It creates an experience that feel unique to VR and facilitates a new sort of immersion that is the breath of fresh air that VR needs right now.
Inserting oneself into the action of a video game is what makes virtual reality such an immersive experience. Bullet hell games are scary enough as it is, taking place on a 2D plane while tons of bullets head towards a tiny ship. Thrusting this concept into the first-person perspective of a VR shooter, Blasters of the Universe takes the brain-busting space management of a bullet hell game and forces you to stare helplessly as the sea of bullets slowly drift towards you. One of the smoother-controlling shooters I’ve played in PSVR, while relatively short, it offers plenty of challenge that will have you coming back for more.
Crashing down on us in 2014, The Fall was a fascinating adventure game with some admittedly clunky combat. The story mainly consisted of a combat suit with artificial intelligence, named A.R.I.D. searching for medical attention for the passed out human inside of it. In a major twist, stop reading here and go play The Fall if you haven’t already, the suit turned out to be empty the whole time and her whole purpose has been made null. As you might expect, I was eager to see where the story went from there and The Fall Part 2: Unbound does certainly go in some interesting directions.
Video games always seem to involve characters resolving their problems with their fists or guns. Sometimes, is it a smarter choice to use your words? This is the hypothesis that Oh… Sir!! The Insult Simulator and Oh… Sir! The Hollywood Roast seek to answer. Taking a brand new spin on fighting games, these games pit two characters against one another in a battle of words that can only end with one victor.
The hype was real for The Legend of Zelda: Breath of the Wild, but no one could have seen just how innovative and reinvigorating the game would end up. Nintendo had been playing it safe for too long with the Zelda series and vowed to go back to its roots for Breath of the Wild. The success they found with this new formula will likely go on to influence the series going forward and likely the design of open world games in general. Many open world games rely on pointing the player in the direction they want them to go, for fear of them getting bored. Nintendo expertly solved the issue that other developers didn’t even see here, by ridding the world of developer-laid icons and allowing the player to choose their own journey. Standing at the top of a tower, you might see something that looks interesting and decide to investigate. Nearly every time, you will be rewarded for your curiosity with something, even if it’s something small. This is what separates Breath of the Wild from other open world games. It allows players to create their own stories and explore the world at their own pace, while packing every nook and cranny with fun things to find. Hours melted away while I was playing Breath of the Wild as I got lost in the gorgeous world. The Legend of Zelda: Breath of the Wild is one of the best games ever made and easily deserves the spot as the best game of 2017.
It was easy to lose heart after the garbage fire that was Resident Evil 6. Thankfully, Capcom stepped up and delivered a brand new Resident Evil experience that is both brand new feeling and upholds the roots of what makes the series fun. Bringing the series into the first-person perspective was bold move, but it paid off with Resident Evil 7. Even though the point of view changed, everything about the gameplay like managing ammo, finding keys, carefully navigating corridors and even opening doors still felt uniquely like it belonged in the series. Playing the game in virtual reality is one of the most intense experiences I’ve done in gaming. Many parts of the game are very scary and being put into that world through a VR headset only makes it that much more terrifying. The story is self-contained enough that folks who are new to the series can easily join in now, with some sly easter eggs for series veterans. The characters, especially the Baker family, are interesting to learn about and the story goes to some cool places by the end. Many people have criticized the latter portion of the game for becoming more action heavy, but if you look at previous games in the series, it actually follows a similar pattern in that regard. I played through this game four times in 2017 alone and will likely go back for another round in 2018. In any other year, this would have been an easy top spot, but I reluctantly call Resident Evil 7: Biohazard the 2nd best game of 2017.