Dun­geon-crawl­ing card game is, fun­ni­ly enough, a phrase I’ve heard before to describe a video game. The dif­fer­ences that The Guild of Dun­geoneer­ing brings to the table involve adding rogue-lite mechan­ics and an immense amount of charm to the mix. While occa­sion­al­ly the ran­dom chance feels a bit unfair, the fun design had me quest­ing with my Dun­geoneers for hours on end.


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