Canada always seems to be the goal of post-apocalyptic travelers seeking respite from the assault of the undead. I suppose the reasoning is that it’s cold-enough up there that the zombie hordes won’t be able to cope, but Death Road to Canada offers a much more silly and awesome explanation for this. I won’t discuss this here, you’ll have to make it to the border yourself to find out. Instead, let’s talk about the goofy journey that Death Road to Canada puts you through in this pixel-based brawler.
Video games always seem to involve characters resolving their problems with their fists or guns. Sometimes, is it a smarter choice to use your words? This is the hypothesis that Oh… Sir!! The Insult Simulator and Oh… Sir! The Hollywood Roast seek to answer. Taking a brand new spin on fighting games, these games pit two characters against one another in a battle of words that can only end with one victor.
Starting up the final episode of season 3 for The Walking Dead, I had a hard time imagining the endgame Telltale had in mind. The main antagonist of the season had already been dealt with and the fate of Richmond seemed pretty set in stone. There were certainly a few surprises in there, I’ll get to that in a bit, but after finishing up Javier’s story, I felt like they didn’t quite make good on what made this season unique: The flashback sequences and your relationship with David. Despite this, the thrills are still there and some difficult decisions still had to be made in Episode 5: From the Gallows, which make this a reasonably good season of Telltale’s breakout adventure series.
Mindlessly blasting baddies is always a good way to wind down when you’re not in the mood for something a little heavier. Demon’s Crystals is a twin stick shooter that’s not looking to break any new ground, but the mechanics are just good enough that it’s suitable for some short bursts of fun. Boasting a simple main campaign and six multiplayer types, Demon’s Crystals doesn’t have a lot of depth, but for the five dollar price tag, you’ll get enough silly fun to last you and your friends a few nights.
One of the best things about Telltale’s take on The Walking Dead has always been making difficult decisions. I’ll often find myself struggling with deciding what might be the best choice in these games, even with this third season. Episode 4, titled Thicker Than Water, definitely asks you to make some decisions, but very few of them hold the same weight as earlier ones. The main plot is definitely building to an epic conclusion, but there wasn’t a whole lot of narrative progress across this fourth episode.
It’s been a hot second since the last time we checked in on Javi and the gang in season 3 of Telltale’s The Walking Dead series. The second episode left us with quite a cliff hanger having found Javi’s brother, David, as one of the leaders of the New Frontier group. This third episode picks this thread back up and spends a large portion testing where your loyalties lay and tasking you with making yet some more difficult decisions. While episode 3, Above the Law, seems a bit more business as usual, there are still some intense moments that make it a decent episode of the current season.
Back when Nintendo announced they were going to start developing some games for mobile platforms, my mind instantly went to the Fire Emblem series. The turn-based strategy series seemed perfect to pull out of your pocket and play for a few minutes. Nintendo, even on their mobile outings, polishes all of their games to a high sheen and Fire Emblem Heroes is no different. The main question to be answered here is if t has been able to overcome the free-to-play traps that generally make me bounce off of similar smart phone titles.
The illusion of choice is something all of the recent Telltale games have been playing with for quite some time now. Guiding these characters through harrowing events, it often feels as though they’ve made it through only by your wise decision-making skills. The third and final episode of the Michonne mini-series, entitled What We Deserve, is the first time the veil has been lifted for me and I realized just how little control over these circumstances the player has in the game.
Middle chapters in any series run the risk of calming down a little too much and losing focus. The second episode of The Walking Dead: Michonne, entitled Give No Shelter, avoids these problems by ramping the action up even higher and never letting go. Having established many of the characters and their relationships in episode 1, Give No Shelter is able to explore both Michonne’s tragic past and the perils of accepting strangers into your safe-house during the zombie apocalypse.
Audio logs can be a great way to fit some extra narrative content into any video game, but it seems like the use of this mechanism has been in decline lately. This is a problem that République has aimed to solve and then some. Introducing an intriguing narrative and filling the story with some truly interesting characters, République takes a unique spin on stealth and adventure games. Delivering one of the biggest gut-punching moments in recent gaming memory, this is one episodic stealth game you’ll want to check out.