GOTY 2014 | Number 2 — Middle Earth: Shadow of Mordor

Licensed video games don’t have the best his­tory in term of qual­ity. Whether rushed through devel­op­ment or chained down by expec­ta­tions, these titles are often writ­ten off before they even get a chance. Thank­fully, many peo­ple gave Mid­dle Earth: Shadow of Mor­dor a chance and it turned out to be one of the most mem­o­rable games of the year thanks in large part to the game’s neme­sis sys­tem. With a vast and ever-changing array of uruks to fight, I con­stantly found myself just run­ning around and hav­ing fun, not wor­ry­ing about any par­tic­u­lar objec­tives. This marks a truly suc­cess­ful game that, inten­tion­ally or not, pri­or­i­tizes fun and exploration.


Con­tinue read­ing