Tabletop gaming has been something I’ve only gotten deeper into with the last few years, while my video game hobby has been around since I could hold a controller. Since I started getting more into playing board games, I’ve been excited to see the two types of games blend together. There has been no better example of this concept than Hand of Fate. Taking some core concepts of tabletop gaming, like drawing cards for random chance encounters, and mixing them with video game concepts like real-time combat encounters, it worked surprisingly well. Hand of Fate 2 takes all of this and expands upon everything adding more elements and improving the overall structure of how the game is played to make for an even better blend.
Atmospheric exploration puzzle games have long been perfected by the likes of Team Ico with titles like Ico and The Last Guardian providing stellar examples of how the genre is done right. Showing clear inspiration from the aforementioned games, Tequila Works has crafted a beautiful game in RiME, transporting the player to a seaside temple with a bevy of secrets to unfold. Technical glitches occasionally mar the Nintendo Switch version of Rime, but the overall experience is a gorgeous and satisfying puzzle adventure.
When The Jackbox Party Pack first came out, it revolutionized how multiplayer video games could work at parties. So long as everyone had some kind of smart device, anyone could pick up and play the simple and addictively fun games. As new entries have arrived, there has been a mixed bag of as Jackbox Games has experimented with the formula. Coming off of what was, in my opinion, the best suite of games thus far with The Jackbox Party Pack 3, there was a lot to live up to for The Jackbox Party Pack 4. Some games suffer from overcomplicated rules, but largely this is another fun pack of games that any group can enjoy.
Agonizing over the perfect plan, meticulously prepping all the necessary components and then having it all come apart due to an unseen circumstance. Escaping prison seems like it would be an endeavor that which I would fail miserably to execute with the perfection it requires. If nothing else, The Escapists 2 has only proven this fact as I have spent plenty of time in solitary confinement for my failed schemes. Thankfully, unlike real life, the consequences of these failed jailbreaks are minimal and with enough practice, I was eventually able to spring myself from the joint. It’s this concept that makes The Escapists 2 the perfect action puzzle game for anyone with a lot of patience looking for a real challenge.
Platforming sections in first-person games can be notoriously hard if they’re not done well. Spotting platforms while you’re jumping and nailing targets mid-air is tough as nails, but if the controls are tight enough it can feel really good. DeadCore has you steadily climbing a tower full of deadly traps and giant leaps, but as through the adversity of making it through this gauntlet, you will eventually feel like a first-person god of platforming. Not every section is strong, but what is there is challenging enough to really make you feel like you earned it.
Why This Game?
Normally, I like to write these entries on platinum trophies that are either easy, hard or interesting in some way. Nier: Automata is an narratively brilliant game that does some really great things with its story and by the end of my play-through, I felt like I was pretty done with it. It was at that moment, I heard about something intentionally built into the game by the developer that made me want to go ahead and get the platinum. I’ll get into what that is and how it made me feel in a bit, but suffice it to say that this alone made this game worth writing about.
Developing one of the best launch titles for the PS4, Housemarque is back with its latest shooter. Nex Machina is a fast-paced shooter that tasks the player with both saving all the humans and blowing up tons of bad guys. Brighter, more colorful and jam-packed with voxels, Nex Machina is perfect for scratching the itch that Resogun left behind.
Starting up the final episode of season 3 for The Walking Dead, I had a hard time imagining the endgame Telltale had in mind. The main antagonist of the season had already been dealt with and the fate of Richmond seemed pretty set in stone. There were certainly a few surprises in there, I’ll get to that in a bit, but after finishing up Javier’s story, I felt like they didn’t quite make good on what made this season unique: The flashback sequences and your relationship with David. Despite this, the thrills are still there and some difficult decisions still had to be made in Episode 5: From the Gallows, which make this a reasonably good season of Telltale’s breakout adventure series.