Platforming sections in first-person games can be notoriously hard if they’re not done well. Spotting platforms while you’re jumping and nailing targets mid-air is tough as nails, but if the controls are tight enough it can feel really good. DeadCore has you steadily climbing a tower full of deadly traps and giant leaps, but as through the adversity of making it through this gauntlet, you will eventually feel like a first-person god of platforming. Not every section is strong, but what is there is challenging enough to really make you feel like you earned it.
Rubbing your stomach and patting your head has always been one of the greatest exercises in multitasking. Getting your brain to process two separate tasks simultaneously is surprisingly difficult. Creative Bytes Studios is looking to put you to the ultimate test with the new platforming adventure Embers of Mirrim. Jumping through the world as two creatures that have been combined into one, you must use the powers of each simultaneously to traverse the dangers as you cure the corruption plaguing the land. Embers of Mirrim is not only a competent and beautiful game, it is challenging and fun in a way that I haven’t seen in quite some time.
Atmosphere, in my humble opinion, is one of the most important things a game can create. Back in 2010, Playdead introduced us all to a puzzle platformer than oozed atmosphere and created a surprisingly tense 2-D experience with Limbo. Since then many developers have tried to recapture the magic of this game by mimicking its aesthetics or gameplay. Coming from this standpoint, Lukáš Navrátil created Toby: The Secret Mine as a solo project. While it doesn’t quite recapture the tense feeling of the game it was inspired by, there are some good moments to latch onto here.
Nostalgia often has a way of creeping into the games you least expect. I had no idea that upon playing Deadlight: Director’s Cut I was going to be transported back to the first time I laid my hands on the original Prince of Persia in 1989. Truth be told, Deadlight: Director’s Cut controls significantly better than the classic platformer, but the inspirations are clearly there. On its own merit, the game is a gorgeous-looking tale of a man traveling through the zombie apocalypse. Like any journey through a walker-infested city, it did come with its own set of problems, but manages to pull off just enough for a fun experience.