ESH | DeadCore Review

Plat­form­ing sec­tions in first-person games can be noto­ri­ously hard if they’re not done well. Spot­ting plat­forms while you’re jump­ing and nail­ing tar­gets mid-air is tough as nails, but if the con­trols are tight enough it can feel really good. Dead­Core has you steadily climb­ing a tower full of deadly traps and giant leaps, but as through the adver­sity of mak­ing it through this gaunt­let, you will even­tu­ally feel like a first-person god of plat­form­ing. Not every sec­tion is strong, but what is there is chal­leng­ing enough to really make you feel like you earned it.

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ESH | Embers of Mirrim Review

Rub­bing your stom­ach and pat­ting your head has always been one of the great­est exer­cises in mul­ti­task­ing. Get­ting your brain to process two sep­a­rate tasks simul­ta­ne­ously is sur­pris­ingly dif­fi­cult. Cre­ative Bytes Stu­dios is look­ing to put you to the ulti­mate test with the new plat­form­ing adven­ture Embers of Mir­rim. Jump­ing through the world as two crea­tures that have been com­bined into one, you must use the pow­ers of each simul­ta­ne­ously to tra­verse the dan­gers as you cure the cor­rup­tion plagu­ing the land. Embers of Mir­rim is not only a com­pe­tent and beau­ti­ful game, it is chal­leng­ing and fun in a way that I haven’t seen in quite some time.

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ESH | Toby: The Secret Mine Review

Atmos­phere, in my hum­ble opin­ion, is one of the most impor­tant things a game can cre­ate. Back in 2010, Play­dead intro­duced us all to a puz­zle plat­former than oozed atmos­phere and cre­ated a sur­pris­ingly tense 2-D expe­ri­ence with Limbo. Since then many devel­op­ers have tried to recap­ture the magic of this game by mim­ic­k­ing its aes­thet­ics or game­play. Com­ing from this stand­point, Lukáš Navrátil cre­ated Toby: The Secret Mine as a solo project. While it doesn’t quite recap­ture the tense feel­ing of the game it was inspired by, there are some good moments to latch onto here.

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ESH | ‘Deadlight’ Platforms Like a Prince

Nos­tal­gia often has a way of creep­ing into the games you least expect. I had no idea that upon play­ing Dead­light: Director’s Cut I was going to be trans­ported back to the first time I laid my hands on the orig­i­nal Prince of Per­sia in 1989. Truth be told, Dead­light: Director’s Cut con­trols sig­nif­i­cantly bet­ter than the clas­sic plat­former, but the inspi­ra­tions are clearly there. On its own merit, the game is a gorgeous-looking tale of a man trav­el­ing through the zom­bie apoc­a­lypse. Like any jour­ney through a walker-infested city, it did come with its own set of prob­lems, but man­ages to pull off just enough for a fun experience.

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