I hap­pened to see The Dark Queen of Mortholme pop up on social media and was imme­di­ate­ly drawn to the idea pre­sent­ed by the game. It is a short form nar­ra­tive game that puts you in the shoes of a side-scrolling souls-like boss as they defend their infer­nal throne from an increas­ing­ly per­sis­tent play­er char­ac­ter. You start out eas­i­ly mop­ping the floor with the play­er char­ac­ter, but every time they come back, they are a lit­tle bet­ter and a lit­tle more powerful.

From more of a sur­face-lev­el read­ing, The Dark Queen of Mortholme is a real­ly fun meta game about how annoy­ing it must be to be a boss in a video game with the play­er char­ac­ter just con­tin­u­ous­ly com­ing back for more every few min­utes. The game gets a bit deep­er as you go along and can be read a num­ber of dif­fer­ent ways. The first thing that struck me was about the dif­fer­ence between rest­ing on your lau­rels and over­com­ing adver­si­ty. If you are just con­stant­ly sit­ting on your throne, not work­ing to get any bet­ter, no mat­ter how good you start­ed out, you will always even­tu­al­ly be dethroned by some­one who is will­ing to take risks and eve fail in an attempt to get better.

The game could also read as a com­men­tary on the inevitabil­i­ty of mor­tal­i­ty. As you defeat­ed the plucky adven­tur­er every time, they keep get­ting a lit­tle bet­ter each time. They learn how to dodge your attacks and do a lit­tle bit more dam­age and your life bar gets a lit­tle low­er every time. At a cer­tain point, it becomes clear that even­tu­al­ly you will be over­come and it is up to you whether you want to accept your fate or go down fighting.

The whole game took me less than an hour, but it was well-worth the $5 that it cost. Check it out if you the chance.

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