IMSEverAfter

After hear­ing about Escape From Ever After I picked it up on kind of a whim. The very clear pitch from the game is that it is draw­ing inspi­ra­tion from the hey­day of the Paper Mario series. What is more baf­fling, after I have had some sig­nif­i­cant time to play it, is that it seems to have pulled it off, which is some­thing even Nin­ten­do has failed to do with the last sev­er­al iterations.

Dur­ing the Game­cube era, Paper Mario: The Thou­sand Year Door was a glo­ri­ous gulp of RPG good­ness on Nin­ten­do’s con­sole. Since then, sev­er­al games have been released in the series, but none of them have hit the same highs as the first two games as they have diverged from the for­mu­la that made those games great.

Escape From Ever After takes near­ly every­thing that made those ear­ly Paper Mario games great and exe­cutes on them per­fect­ly. The main dif­fer­ence is that it has swapped out the Mario Bros. theme for a gen­er­al sto­ry­book one instead, fac­ing off against var­i­ous fairy­tales and rhymes like the Three Pigs and Three Blind Mice. The strong and like­able char­ac­ters, the active bat­tle sys­tem where you time prompts for extra hits, and even the paper-themed art style are all here in Escape From Ever After.

While it’s all well and good to copy the for­mu­la, the game still has to be good. I’m not even sure why, but Escape From Ever After has pulled it off and it tru­ly feels like a wor­thy spir­i­tu­al suc­ces­sor to the Paper Mario series. I won’t go too deep into it here, but if you like the Paper Mario games, I would high­ly rec­om­mend Escape From Ever After. I am hav­ing a blast with it so far.

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