IMS2_18_26

I have a friend that I meet up with reg­u­lar­ly to play retro games and last night we played Pin­ball Quest for the NES. I had seen this game fea­tured in a few places and was curi­ous about it, because it seemed to have a pret­ty lofty pitch. Pair­ing RPG mechan­ics like lev­el­ing up and buy­ing items with a pin­ball game was intrigu­ing, espe­cial­ly for an NES game. I’m glad to report that while it is flawed, I still had a lot of fun with Pin­ball Quest.

There are a few dif­fer­ent boards avail­able in Pin­ball Quest, but the main attrac­tion is the RPG mode and that is where I imme­di­ate­ly went last night. It has you trav­el­ing upwards through dif­fer­ent boards, usu­al­ly fight­ing some kind of boss in order to progress up to the next. If you fall, you are forced to go back down to the pre­vi­ous board, but you don’t need to beat the boss again to go back up.

This got a lit­tle frus­trat­ing, the mil­lionth time I end­ed back up at the very bot­tom, but it nev­er made me bounce off of the game com­plete­ly. It almost had the same feel­ing as Get­ting Over It with Ben­nett Fod­dy or Baby Steps, where part of the process is falling all the way down and the sat­is­fy­ing part is get­ting back up to where you were before. My friend and I did­n’t quite beat Pin­ball Quest, but we should be able to recoup our progress the next time we meet.

Leave a Reply

Your email address will not be published. Required fields are marked *