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I have been excit­ed for Res­i­dent Evil Requiem since it was announced. In fact, on the night it was released, I stayed up late to play it. Since then, I have already fin­ished the game and am work­ing on a sec­ond run where I com­plete a few more things. This is def­i­nite­ly one of the best Res­i­dent Evil games in years as it suc­cess­ful­ly com­bines every­thing great about the series in one package.

There’s not much I can add to the dis­cus­sion around the two-pro­tag­o­nist-struc­ture of Res­i­dent Evil Requiem, but I am shocked how well they pulled it off. Grace’s sequences are per­fect sur­vival hor­ror, com­plete with big areas to explore and solve puz­zles. Just when being Grace is get­ting to be a bit too much, you cut to Leon and go through that same loca­tion like a wreck­ing ball and dec­i­mate the zom­bies that were giv­ing you such a hard time before. The con­cept of giv­ing you the tit­u­lar “requiem” gun at the very start is anoth­er sub­tly bril­liant move that gives you a small amount of pow­er, even as Grace, and makes allows the play­er to make some inter­est­ing choic­es about which obsta­cles are worth your pre­cious requiem ammo.

The sto­ry did not dis­ap­point as well, and while some peo­ple are already claim­ing it is way too short, I thought the length was almost per­fect. It at least has a sim­i­lar length to most oth­er main­line Res­i­dent Evil games, with Res­i­dent Evil 4 & 6 being out­liers. Thank good­ness for the PlaySta­tion Por­tal yet again, or I would still have not fin­ished the game. Even though I’m sad it is over, I’m still glad I’ve fin­ished it, because the Inter­net is already rife with spoilers.

It is going to be hard to beat for my own 2026 game of the year list, since Res­i­dent Evil is either my favorite or sec­ond favorite series depend­ing on the day you ask. I am look­ing for­ward to the already-announced sto­ry DLC, but I also want to see what they have planned next for remakes.