IMS_3_13_26

I real­ly only got into the orig­i­nal Slay the Spire this year. I down­loaded it on my phone as part of Apple Arcade and pro­ceed­ed to ignore every­thing around for me for long stretch­es as I con­quered the spire using my favorite orby boy “The Defect”. Since then, Apple Arcade ran out, but Mega Crit recent­ly launched Slay the Spire II into ear­ly access. It has since become both my com­mute and bed­time game and I might be even more addict­ed to this version.

The pro­gres­sion sys­tem feels like the thing that has got­ten the best facelift in Slay the Spire II. It real­ly feels like I am mak­ing progress a lot faster after every run as your unlocks are not sole­ly tied to gain­ing exp this time around. Pro­gress­ing through the var­i­ous acts as each char­ac­ter can also unlock new relics, cards, potions, and loca­tions. While I think ‘The Defect” remains my favorite char­ac­ter, I real­ly enjoy new­com­er “The Necrobinder” as well. His giant hand com­pan­ion “Osty” is a lot of fun and feels very fresh to the deck-build­ing formula.

There are still a few ear­ly access rough edges here (some of the unlock icons look like they were drawn in MS Paint), but I’m sill dri­ven to play because it is so addic­tive to just keep doing runs. I’m look­ing for­ward to see­ing what gets added as ear­ly access continues!