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A few months ago, Sony announced in one of their State of Play videos that Kena: Bridge of Spir­its is get­ting a sequel in 2026 called Kena: Scars of Kosmo­ra. I played a lit­tle bit of the orig­i­nal Kena a while back, but I bounced off of it for no appar­ent rea­son. See­ing the new trail­er made me want to give it anoth­er shot and they also released it on the Switch 2, which would make it eas­i­er for me to play. I have since fin­ished Kena: Bridge of Spir­its and it has me even more excit­ed for the sequel com­ing this year.

I remem­ber read­ing the reviews when it came out and large­ly peo­ple were say­ing that it was sim­ple but sol­id. I would agree with that sen­ti­ment, but being a lit­tle more in the mood to tack­le a game like Kena, it clicked with me a lot more this time. The game is incred­i­bly charm­ing, large­ly thanks to the ani­ma­tion pedi­gree from Ember Lab. The cutscenes tru­ly feel more like I am watch­ing an ani­mat­ed film and I love the char­ac­ter designs for both the human char­ac­ters and the adorable lit­tle rot characters.

It does suf­fer from some strong dif­fi­cul­ty swings, par­tic­u­lar­ly in the boss bat­tles where I was con­stant­ly squeak­ing by with a sliv­er of health after sev­er­al attempts. The game also has some chal­lenges that are real­ly tough, but I did­n’t do many of them since my pri­ma­ry inter­est was in fin­ish­ing the game. Noth­ing ever felt com­plete­ly unachiev­able, but it did rise to frus­trat­ing a few times. That being said, Kena: Bridge of Spir­its was a real­ly fun game over­all. Even though the skill tree was pret­ty small, it felt like I devel­oped my own play style from it and the game push­es you to vary things up a lit­tle bit with the vari­ety of ene­mies they throw at you.

If you saw the Kena: Scars of Kosmo­ra trail­er and thought about going back to the orig­i­nal, I would def­i­nite­ly rec­om­mend it.