Escape rooms have grown in popularity, especially in the last year or so. Many video games made an effort to emulate these popular real life attractions as well recently to varying degrees of success. Putting a horror spin on the concept, Dying: Reborn is a flawed experience that never feels great to play, while admirably attempting to create an interesting horror story.
Difficulty is often the benchmark that is hardest to nail for any roguelike game. You want it to be difficult enough that you won’t just coast through it on the first go, but not so hard that it feels like you’re banging against a brick wall. Nailing this balance like a pro, and looking great while doing it, Loot Rascals is a fantastic new roguelike from the minds of the folks over at Hollow Ponds.
I would be lying if I didn’t say that this one wasn’t personal. Resident Evil is one of my favorite series and I can confidently say that this latest entry is one of the best yet. Resident Evil 7: Biohazard being a relatively short game overall also contributed to my drive to make this my first platinum trophy of the series, though it being an immensely fun game didn’t hurt. Looking at the initial trophy list, it didn’t seem like too much of a tough one to tackle, but like any platinum, there are a few obstacles that are easy to underestimate when you’re simply staring at a list. That being said, let’s break this one down.
Back when Nintendo announced they were going to start developing some games for mobile platforms, my mind instantly went to the Fire Emblem series. The turn-based strategy series seemed perfect to pull out of your pocket and play for a few minutes. Nintendo, even on their mobile outings, polishes all of their games to a high sheen and Fire Emblem Heroes is no different. The main question to be answered here is if t has been able to overcome the free-to-play traps that generally make me bounce off of similar smart phone titles.