Aside from being a pretty rad multiplayer game, Rocket League is easy to pick up and play, but difficult to master. When I started, I really had no intention of attempting to get the platinum trophy. After spending some time with it however, I noticed that many of the trophies had popped in just normal play, so I decided to put forth the extra effort and grab the coveted top-ranking trophy to commemorate my fun times with the car-based soccer game. Continue reading →
I have been sitting on this one for a while, but decided it was finally time to crack this one open over the weekend and grab the relatively easy platinum in NCIS for PS3. This is one of those famously easy games to platinum, all of the trophies are unmissable, but what ended up being more interesting was how much fun I had with it. I’ll get to that a bit later, but suffice to say that this might be my most-recommended easy platinum ever earned. Continue reading →
Reaching the end of a game and glancing at the remaining trophies, this seemed like a decently simple cleanup job. Several of the trophies are story-related and the ability to chapter select in to grab the collectibles made getting all but three trophies a breeze. I’ll get to those last few in a minute, but this was a case of apparent ease that ended up being deceptively difficult in the end. Continue reading →
Nostalgia often has a way of creeping into the games you least expect. I had no idea that upon playing Deadlight: Director’s Cut I was going to be transported back to the first time I laid my hands on the original Prince of Persia in 1989. Truth be told, Deadlight: Director’s Cut controls significantly better than the classic platformer, but the inspirations are clearly there. On its own merit, the game is a gorgeous-looking tale of a man traveling through the zombie apocalypse. Like any journey through a walker-infested city, it did come with its own set of problems, but manages to pull off just enough for a fun experience.
Never in my life have I been more concerned with the latency on my wireless keyboard since I started playing SEUM: Speedrunners from Hell. Taking first-person puzzle solving and ramping up the speed to the max, this speedrunning game immediately drew me in with its sense of humor and fun design. Spanning around one hundred levels, the game gets progressively harder as you descend deeper into its depths. Come on a journey to hell with me and help me figure out if the insane toughness of those later levels crushes the game’s pacing or simply changes its nature.