ESH | King’s Quest Ep.4: ‘Snow Place Like Home’

Con­tin­u­ing along its streak as the best episodic adven­ture game going on now, King’s Quest has a stel­lar addi­tion with Snow Place Like Home which is the fourth episode in the sea­son. After a rel­a­tively light third episode, Snow Place Like Home tugs at your heart strings right from the start and doesn’t let up through­out. The stel­lar vari­a­tion of the series also holds up in this lat­est episode offer­ing yet another spin on how the game is played. If you’ve enjoyed King’s Quest thus far, there is a lot to appre­ci­ate in Snow Place Like Home and it left me ready for the final chap­ter to come.


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The Platinum Diaries | No Man’s Sky


Why This Game?

I had been pretty pumped for No Man’s Sky ever since its debut trailer first aired at the 2013 VGX awards. When the game finally landed in my hands, it had been paired down to a bit more real­is­tic prod­uct for a small indie team to be mak­ing, but I remained excited to play. Frankly, I think the game has received a bit more flak than it deserves, but that’s a topic for another day. The tro­phy break­down for No Man’s Sky involved earn­ing what are called mile­stones for per­form­ing var­i­ous actions you would nor­mally do in the game. Thus, I fig­ured, earn­ing the plat­inum is akin to com­plet­ing the game, since it doesn’t really have a con­crete end­ing. Paired with both this idea and my enthu­si­asm for the game, I set out to get this plat­inum tro­phy. Con­tinue read­ing

The Platinum Diaries | inFamous


Why This Game?

This one was a per­sonal vendetta that needed a con­clu­sion. Back when it first came out, I actu­ally made an hon­est attempt to get this plat­inum tro­phy. After run­ning into trou­ble a few times, I put it on hold for a lit­tle while. Then, the unthink­able hap­pened, my PS3 died and took my inFa­mous save right with it. Pick­ing it back up, since most of the miss­ing tro­phies were just the evil side stuff, I man­aged to finally check this one off my list. Con­tinue read­ing

ESH | Omnidirectional Fun in ‘Attack on Titan’

Turn­ing any kind of licensed series into a video game always seems like a ver­i­ta­ble mine­field of expec­ta­tions from both fans and license hold­ers. Land­ing that per­fect bal­ance isn’t impos­si­ble, but it’s usu­ally the excep­tion and not the rule. Since it first hit my radar, Attack on Titan has always seemed like it would be a per­fect fit for the trans­la­tion into a video game. The Omni­di­rec­tional Gear of the the show looked like a ton of fun to blast around a world and slice the napes of some giant’s necks. There have been some unsuc­cess­ful attempts prior to Koei Tecmo’s Attack on Titan game, but finally the series has been done jus­tice and there is a fun game set in the uni­verse of the acclaimed anime series.


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ESH | Running and Jumping Through the ‘Valley’

Prior to play­ing Val­ley, my only expo­sure to the devel­oper Blue Isle Stu­dios was their take on the Slen­der Man with Slen­der: The Arrival. While cer­tain parts of that game were scary, it really did more to fuel my imag­i­na­tion as to what this team could accom­plish with a brand new idea. Answer­ing my ques­tion in spades, Val­ley is an inter­est­ing and unique first-person expe­ri­ence that puts you in con­trol of an explorer search­ing for an ancient and pow­er­ful item called the Life Seed. While the story is mildly inter­est­ing, what sep­a­rates Val­ley from other games are the inter­est­ing twists they put on the first-person explo­ration genre.


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