HorĀror trends seem to come in waves any time someĀthing parĀticĀuĀlarĀly scary hits the scene. Hideo KojiĀma and GuillerĀmo del Toroās horĀror opus of a demo, P.T., would have been that spark for the genre if the full game had come to fruition. SadĀly, only a short demo gave proof of conĀcept to what is one of the most unique and terĀriĀfyĀing horĀror gamĀing expeĀriĀences. NothĀing had come close to me in matchĀing what I felt when wanĀderĀing through the endĀless hallĀway of P.T.ās demo, that is, until SadĀSquare StuĀdio released the final verĀsion of VisĀage. Promised as the spirĀiĀtuĀal sucĀcesĀsor to a horĀror game we would now nevĀer pry from the clutchĀes of KonĀaĀmi, VisĀage wears its inspiĀraĀtion of its sleeve. EveryĀthing from the sound and visuĀal design, to the obscure puzĀzles of VisĀage screams P.T. and I have finalĀly found myself transĀportĀed back to the exciteĀment I felt for a truĀly terĀriĀfyĀing horĀror game.
TakĀing place entireĀly inside a three-bedĀroom sinĀgle-famĀiĀly home, VisĀage is a very intiĀmate horĀror expeĀriĀence. It is not too long into the game before you could draw a floor plan of the VisĀage house from memĀoĀry. The game takes you throughĀout every area of the house, searchĀing for clues as to how to proĀceed. This setĀting lends itself to horĀror extremeĀly well, since as you explore the house, you come to know it very well, only to have unexĀpectĀed changes and encounĀters rear their heads as you round a preĀviĀousĀly safe corĀner. VisĀage does take you outĀside of the walls of the house on occaĀsion, but most of the action expertĀly uses that priĀmaĀry house to bring the scares.
The main thrust of VisĀage is guidĀing you through the expeĀriĀences of mulĀtiĀple spirĀits who met a grueĀsome and untimeĀly end. These spirĀits are not your friends and you are always being huntĀed from the moment you wake up inside the dingy empĀty room and stumĀble out into the main house. The intenĀsiĀty of the atmosĀphere in VisĀage is a bit of douĀble-edged sword. On the one hand, just like in P.T., there is a weight to existĀing inside this house. There is a conĀstant fear of what could jump out at you if you turn a corĀner or light up your lighter. KeepĀing this going is a difĀfiĀcult thing for any game to do, but VisĀage actuĀalĀly manĀages to stay scary for the long haul. While P.T. was a shortĀer expeĀriĀence, VisĀage is sigĀnifĀiĀcantĀly longer and after my first few play sesĀsions I was exhaustĀed from being tense. This can be pretĀty easĀiĀly resolved by playĀing in shortĀer bursts, but if you are espeĀcialĀly senĀsiĀtive to scary games, this one might be a bit much. VisĀage comes at you hard with a comĀbiĀnaĀtion of slow-burn scary moments and even some well-earned jump scares. I am a huge horĀror fan and even I had a nightĀmare the first night after playĀing VisĀage.
One of the realĀly unique things about P.T. was the puzĀzle design. It took some true pokĀing and prodĀding to figĀure out what that game wantĀed from its playĀers, and this is someĀthing othĀer imiĀtaĀtors like LayĀers of Fear nevĀer quite got right. This type of puzĀzle design makes for a satĀisĀfyĀing expeĀriĀence when you manĀage to crack the code and VisĀage offers this in spades. Any of the moments where I came to the soluĀtion of any of these obscure puzĀzles natĀuĀralĀly felt like I was a great detecĀtive solvĀing a difĀfiĀcult case under harĀrowĀing cirĀcumĀstances. On the flip side, wanĀderĀing around aimĀlessĀly can feel realĀly frusĀtratĀing, espeĀcialĀly when the threat of getĀting jump scare killed or runĀning out of pills to heal your sanĀiĀty are conĀstant conĀcerns. Some of these puzĀzles rely on a bit of luck to stumĀble upon and it can occaĀsionĀalĀly feel a bit like pixĀel-huntĀing at times.
WalkĀing into the stairĀwell hallĀway of VisĀage and hearĀing the groan of the the chain holdĀing up the light immeĀdiĀateĀly sent a shivĀer down my back. The dusty remĀnants of whomevĀer lived in this house before litĀter the floor and shelves renĀder in impresĀsive high-fideliĀty. Is that laughĀing, or cryĀing Iām hearĀing from just around that corĀner? You would be forĀgivĀen for thinkĀing I was talkĀing about P.T. for all of these comĀments, but that is just how well that VisĀage has manĀaged to evoke the setĀting and tone of that demo. If you have been waitĀing for the game that can make you feel as though you got to play the full verĀsion of P.T., then VisĀage has you covered.
Pros:
- ExpertĀly-craftĀed atmosĀphere that directĀly injects horĀror into your veins
- A conĀsisĀtentĀly scary expeĀriĀence from beginĀning to end
- Pays homage to P.T. while buildĀing upon the blueĀprint that it left
Cons:
- PuzĀzles can be obscure at times to the point of frustration
- The conĀstantĀly scary atmosĀphere can get a litĀtle exhaustĀing at times
The year that it came out, I gave P.T. game of the year, in spite of it just being a demo. I was crushed when the project was canĀcelled, but I finalĀly feel as though I have gotĀten the chance to play a full P.T. game with VisĀage. If you are a horĀror fan that has been yearnĀing for a truĀly terĀriĀfyĀing horĀror game, I highĀly recĀomĀmend VisĀage. The probĀlems that P.T. had are even more apparĀent when bringĀing it into a full game with VisĀage, but it is worth divĀing in if you can hanĀdle the puzĀzles and scares. VisĀage delivĀers on a promise to eleĀvate horĀror video games and if you loved P.T. then you should not miss the chance to play VisĀage right now. VisĀage is availĀable now on PC, PS4, and Xbox One.
Final Score: 4.5 out of 5.0 stars
PlayStaĀtion 4 verĀsion played on the PlayStaĀtion 5 for this review. Review code was proĀvidĀed by Plan of Attack for this review.