Tabletop gaming has been something I’ve only gotten deeper into with the last few years, while my video game hobby has been around since I could hold a controller. Since I started getting more into playing board games, I’ve been excited to see the two types of games blend together. There has been no better example of this concept than Hand of Fate. Taking some core concepts of tabletop gaming, like drawing cards for random chance encounters, and mixing them with video game concepts like real-time combat encounters, it worked surprisingly well. Hand of Fate 2 takes all of this and expands upon everything adding more elements and improving the overall structure of how the game is played to make for an even better blend.
Atmospheric exploration puzzle games have long been perfected by the likes of Team Ico with titles like Ico and The Last Guardian providing stellar examples of how the genre is done right. Showing clear inspiration from the aforementioned games, Tequila Works has crafted a beautiful game in RiME, transporting the player to a seaside temple with a bevy of secrets to unfold. Technical glitches occasionally mar the Nintendo Switch version of Rime, but the overall experience is a gorgeous and satisfying puzzle adventure.