Tabletop gaming has been something I’ve only gotten deeper into with the last few years, while my video game hobby has been around since I could hold a controller. Since I started getting more into playing board games, I’ve been excited to see the two types of games blend together. There has been no better example of this concept than Hand of Fate. Taking some core concepts of tabletop gaming, like drawing cards for random chance encounters, and mixing them with video game concepts like real-time combat encounters, it worked surprisingly well. Hand of Fate 2 takes all of this and expands upon everything adding more elements and improving the overall structure of how the game is played to make for an even better blend.
Perfecting a formula doesn’t always happen on the first go around. Sometimes iterating on a concept is the best way to take a good idea and turn it into a great one. The original Hand of Fate game was already one of the best tabletop and video game mashups I’ve played. The sequel, Hand of Fate 2, looks to take those great concepts and expand upon them in clever ways to bring the game to the next level.