Not often enough does a story in a video game leave you as speechless as Nier: Automata left me when I played it this past year. Starting off as a fairly common “how human are robots” type of tale, it escalates with each ending. Eventually, the places it goes will leave you a quivering pile of personified existential dread that few narrative media forms have been able to match up to this point. Nier: Automata also sports some of the best characters of the year and manages to make good on their arcs more often than not. In a play of classiness, not often seen in huge games like this one, it will even let you buy any of the game’s trophies after you complete the game so you can enjoy it without worrying about completing every last thing. Many of the mechanics in the game can be used in surprisingly creative ways and there are a few side-quests that are just as good as the main story. Nier: Automata definitely deserves the spot as the 6th best game of 2017.
Why This Game?
Normally, I like to write these entries on platinum trophies that are either easy, hard or interesting in some way. Nier: Automata is an narratively brilliant game that does some really great things with its story and by the end of my play-through, I felt like I was pretty done with it. It was at that moment, I heard about something intentionally built into the game by the developer that made me want to go ahead and get the platinum. I’ll get into what that is and how it made me feel in a bit, but suffice it to say that this alone made this game worth writing about.