GOTY 2017 | Number 6 — Nier: Automata

Not often enough does a story in a video game leave you as speech­less as Nier: Automata left me when I played it this past year. Start­ing off as a fairly com­mon “how human are robots” type of tale, it esca­lates with each end­ing. Even­tu­ally, the places it goes will leave you a quiv­er­ing pile of per­son­i­fied exis­ten­tial dread that few nar­ra­tive media forms have been able to match up to this point. Nier: Automata also sports some of the best char­ac­ters of the year and man­ages to make good on their arcs more often than not. In a play of classi­ness, not often seen in huge games like this one, it will even let you buy any of the game’s tro­phies after you com­plete the game so you can enjoy it with­out wor­ry­ing about com­plet­ing every last thing. Many of the mechan­ics in the game can be used in sur­pris­ingly cre­ative ways and there are a few side-quests that are just as good as the main story. Nier: Automata def­i­nitely deserves the spot as the 6th best game of 2017.

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The Platinum Diaries | Nier: Automata

Why This Game?

Nor­mally, I like to write these entries on plat­inum tro­phies that are either easy, hard or inter­est­ing in some way. Nier: Automata is an nar­ra­tively bril­liant game that does some really great things with its story and by the end of my play-through, I felt like I was pretty done with it. It was at that moment, I heard about some­thing inten­tion­ally built into the game by the devel­oper that made me want to go ahead and get the plat­inum. I’ll get into what that is and how it made me feel in a bit, but suf­fice it to say that this alone made this game worth writ­ing about.

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