Crashing down on us in 2014, The Fall was a fascinating adventure game with some admittedly clunky combat. The story mainly consisted of a combat suit with artificial intelligence, named A.R.I.D. searching for medical attention for the passed out human inside of it. In a major twist, stop reading here and go play The Fall if you haven’t already, the suit turned out to be empty the whole time and her whole purpose has been made null. As you might expect, I was eager to see where the story went from there and The Fall Part 2: Unbound does certainly go in some interesting directions.
Not often enough does a story in a video game leave you as speechless as Nier: Automata left me when I played it this past year. Starting off as a fairly common “how human are robots” type of tale, it escalates with each ending. Eventually, the places it goes will leave you a quivering pile of personified existential dread that few narrative media forms have been able to match up to this point. Nier: Automata also sports some of the best characters of the year and manages to make good on their arcs more often than not. In a play of classiness, not often seen in huge games like this one, it will even let you buy any of the game’s trophies after you complete the game so you can enjoy it without worrying about completing every last thing. Many of the mechanics in the game can be used in surprisingly creative ways and there are a few side-quests that are just as good as the main story. Nier: Automata definitely deserves the spot as the 6th best game of 2017.