ESH | The Fall Part 2: Unbound Review

Crash­ing down on us in 2014, The Fall was a fas­ci­nat­ing adven­ture game with some admit­tedly clunky com­bat. The story mainly con­sisted of a com­bat suit with arti­fi­cial intel­li­gence, named A.R.I.D. search­ing for med­ical atten­tion for the passed out human inside of it. In a major twist, stop read­ing here and go play The Fall if you haven’t already, the suit turned out to be empty the whole time and her whole pur­pose has been made null. As you might expect, I was eager to see where the story went from there and The Fall Part 2: Unbound does cer­tainly go in some inter­est­ing directions.

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GOTY 2017 | Number 6 — Nier: Automata

Not often enough does a story in a video game leave you as speech­less as Nier: Automata left me when I played it this past year. Start­ing off as a fairly com­mon “how human are robots” type of tale, it esca­lates with each end­ing. Even­tu­ally, the places it goes will leave you a quiv­er­ing pile of per­son­i­fied exis­ten­tial dread that few nar­ra­tive media forms have been able to match up to this point. Nier: Automata also sports some of the best char­ac­ters of the year and man­ages to make good on their arcs more often than not. In a play of classi­ness, not often seen in huge games like this one, it will even let you buy any of the game’s tro­phies after you com­plete the game so you can enjoy it with­out wor­ry­ing about com­plet­ing every last thing. Many of the mechan­ics in the game can be used in sur­pris­ingly cre­ative ways and there are a few side-quests that are just as good as the main story. Nier: Automata def­i­nitely deserves the spot as the 6th best game of 2017.

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