When the Xbox 360 launched back in 2005, they introduced a feature that would forever change gaming: Achievements. Since then, there have been strong and varying opinions on the implications of this feature. Some companies have gone on to copy the feature, while others have purposely avoided implementing something like it. Valve’s Steam service, while it has an achievement system of its own, has recently implemented a brand new feature that some are saying is the future of gaming achievements. With Trading Cards entering the fray, I wanted to take a second and look at the pros and cons of each strategy that has been tried thus far.