CanaÂda always seems to be the goal of post-apocÂaÂlypÂtic travÂelÂers seekÂing respite from the assault of the undead. I supÂpose the reaÂsonÂing is that it’s cold-enough up there that the zomÂbie hordes won’t be able to cope, but Death Road to CanaÂda offers a much more silÂly and aweÂsome explaÂnaÂtion for this. I won’t disÂcuss this here, you’ll have to make it to the borÂder yourÂself to find out. Instead, let’s talk about the goofy jourÂney that Death Road to CanaÂda puts you through in this pixÂel-based brawler.
StartÂing off, there are a lot of difÂferÂent jourÂneys to choose from in Death Road to CanaÂda based on the length and difÂfiÂculÂty you’re lookÂing to underÂtake. You can take a shortÂer route, which gives you less time to preÂpare, but doesÂn’t take as long. You can increase the likeÂliÂhood that cusÂtom or rare charÂacÂters will show up to make things a bit easÂiÂer as well. If you’re feelÂing like a chalÂlenge, there are also a large numÂber of options for increasÂing the difÂfiÂculÂty, though the game is plenÂty tough on its own merÂit. Once you’ve picked a mode and selectÂed a startÂing charÂacÂter, then it’s time for that cold and zany driÂve north.
There are two major porÂtions of the jourÂney in Death Road to CanaÂda, broÂken down by difÂferÂent sorts of gameÂplay. One is where you are on the road, makÂing deciÂsions about dealÂing with banÂdits, campÂing and fixÂing the car. This secÂtion reminds me more of The OreÂgon Trail, in that most of your deciÂsions are made via text and then the conÂseÂquences are sufÂfered autoÂmatÂiÂcalÂly. ThankÂfulÂly, no one has died of dysenÂtery ranÂdomÂly in any of my playthroughs, but death can still come swiftÂly and unexÂpectÂedÂly if poor deciÂsions are made here. One of my favorite runÂning gags with this secÂtion is that you almost always have the option of just yelling “COOL IT!” in every sitÂuÂaÂtion. It works about as often as you might think, almost nevÂer, but it was an amazÂingÂly hilarÂiÂous moment when it did work once for me.
The othÂer part if the jourÂney involves lootÂing and surÂvivÂing the swarms of the undead. These secÂtions play more like a beat ’em up style game, where you’re using varÂiÂous weapons you’ve acquired throughÂout your travÂels to plow through the zomÂbie massÂes. The thing that struck me most durÂing this secÂtion was the catchy and cheery music playÂing durÂing these lootÂing sequences. It actuÂalÂly fits the goofy themÂing around Death Road to CanaÂda quite well, but it felt a litÂtle off in terms of a bleak zomÂbie apocÂaÂlypse. That is, until I stayed out a litÂtle too late and let the sun go down durÂing one lootÂing sequence. The music shiftÂed and the tonal change hit me like a ton of bricks, sendÂing me panÂickÂing back to my car as the zomÂbie horde grew to an immense size and my sight was blocked by the darkness.
In most jourÂneys, when the origÂiÂnal hero has been felled, the jourÂney has come to an abrupt end. Death Road to CanaÂda disÂagrees with this phiÂlosÂoÂphy and argues that if there is even one perÂson remainÂing, why not conÂtinÂue along to the end. Any time the surÂvivor you conÂtrol dies, if you have at least one comÂpanÂion with you, then conÂtrol will be shiftÂed to a new surÂvivor to comÂplete the quest. ComÂpanÂions do require extra food, but can be handy in comÂbatÂing the zomÂbie hordes and carÂryÂing on if you become chow for the undead. These comÂpanÂions can be found ranÂdomÂly, or activeÂly recruitÂed in camps found along the road. Not all charÂacÂters are made equalÂly howÂevÂer, and often the comÂpanÂions you find will have cerÂtain strengths and weakÂnessÂes. In one run, I found a very handy mechanÂic, who saved my car from breakÂing down mulÂtiÂple times, but they were terÂriÂble in a fight.
Though each jourÂney starts off fairÂly fresh, ZomÂbo points can be earned throughÂout your runs to unlock betÂter traits for your charÂacÂters that you use. This is the one aspect of proÂgresÂsion made throughÂout the game. It’s a litÂtle tough to get your head around this sysÂtem and I wish it were a litÂtle easÂiÂer to see what you’ve already unlocked, but I like the idea that there can be some proÂgresÂsion, but each run is still basiÂcalÂly fresh.
The humor in Death Road to CanaÂda is probÂaÂbly on its best traits. The goofiÂness is ever present, but doesÂn’t overÂstay its welÂcome. There were mulÂtiÂple genÂuine laughs out of my varÂied runs through Death Road to CanaÂda and the writÂing is quite clever in the driÂving secÂtions. It can be a litÂtle cheesy at times, but nothÂing too egreÂgious as to warÂrant much more than an eye roll here or there.
Pros:
- Tough difÂfiÂculÂty makes a win feel so much more sweet
- Clever and funÂny writÂing throughÂout the driÂving sections
- Music tonal shift from day to night floored me
Cons:
- Game is VERY hard, which could turn some peoÂple off
- ZomÂbo Point sysÂtem is a litÂtle hard to underÂstand and difÂfiÂcult to manage
- Jokes are occaÂsionÂalÂly cheesy
Death Road to CanaÂda is a goofy and fun romp to the CanaÂdiÂan borÂder in a zomÂbie-filled world. The difÂferÂent gameÂplay secÂtions are hanÂdled well and the writÂing is sharp and clever, enterÂtainÂing throughÂout the jourÂney. The ranÂdom events that hapÂpen throughÂout each playthrough make them all interÂestÂing in their own way and there’s a good amount of cusÂtomizaÂtion that can be done to add the playÂer’s own spin. Now make sure to COOL IT and go grab a copy of Death Road to CanaÂda today on PC, PS4, Xbox One, NinÂtenÂdo Switch, iOS and Android.
Final Score: 9 out of 10
PS4 review copy proÂvidÂed by Plan of Attack.