When the Xbox 360 launched back in 2005, they introduced a feature that would forever change gaming: Achievements. Since then, there have been strong and varying opinions on the implications of this feature. Some companies have gone on to copy the feature, while others have purposely avoided implementing something like it. Valve’s Steam service, while it has an achievement system of its own, has recently implemented a brand new feature that some are saying is the future of gaming achievements. With Trading Cards entering the fray, I wanted to take a second and look at the pros and cons of each strategy that has been tried thus far.
To this day, one of my favorite features of the 3DS is the StreetPass Plaza. The ability to walk around with your console and pick up stranger’s Miis for use in some quick little games is not only fun, but gives you an excuse to always have your 3DS on you. For the longest time, the games have laregly remained unchanged, with the exception of them adding Find Mii 2 and constantly adding new puzzles to collect. Recently, they’ve changed all that by introducing four new downloadable games that you can add to your StreetPass repertoire.
Like sports, trading card games are an ever-changing medium. To that effect, each year a new video game version of each comes out annually to reflect the new cards that have surfaced for the current season. With a new title coming every year, it’s easy for the newer games to quickly feel like the same software with different cards each time. With a slew of new features, Magic: The Gathering — Duels of the Planeswalkers 2014 makes a clear effort to avoid stagnation and keep the series fresh.