It’s been a hot second since the last time we checked in on Javi and the gang in season 3 of Telltale’s The Walking Dead series. The second episode left us with quite a cliff hanger having found Javi’s brother, David, as one of the leaders of the New Frontier group. This third episode picks this thread back up and spends a large portion testing where your loyalties lay and tasking you with making yet some more difficult decisions. While episode 3, Above the Law, seems a bit more business as usual, there are still some intense moments that make it a decent episode of the current season.
Virtual reality, in its current form, still hasn’t been around very long and many developers are actively experimenting to find what works well for the format. Off the bat, it’s been easy to see that action and horror work well in VR. Fated: The Silent Oath has taken a different path and proven that there it’s not always about the thrills and chills. Emotionally-charged silent moments in this story based in the world of Norse mythology highlight a new way of telling a story that makes you feel even more of a connection to what is happening.
Alchemy has always seemed like one of those concepts that transfers into the world of RPGs perfectly. Gathering resources and turning them into equipment, medicine and other useful items is a perfect fit for both the gameplay and fantastical settings of these games. The Atelier series has been around for quite a while proving this concept with some fun and creative JRPGs. I personally hadn’t played any of the previous entries in the series before, but as a player who has partaken in many through the years, I was excited to give this series a try. Atelier Firis: The Alchemist and the Mysterious Journey certainly has a lot going on, with several very interesting qualities I haven’t seen elsewhere, but isn’t particularly friendly to new players.
Escape rooms have grown in popularity, especially in the last year or so. Many video games made an effort to emulate these popular real life attractions as well recently to varying degrees of success. Putting a horror spin on the concept, Dying: Reborn is a flawed experience that never feels great to play, while admirably attempting to create an interesting horror story.
Difficulty is often the benchmark that is hardest to nail for any roguelike game. You want it to be difficult enough that you won’t just coast through it on the first go, but not so hard that it feels like you’re banging against a brick wall. Nailing this balance like a pro, and looking great while doing it, Loot Rascals is a fantastic new roguelike from the minds of the folks over at Hollow Ponds.