Marching into a dungeon and smashing some living skeletons into dust is a staple of any great brawler RPG and there are few better experiences than the original Dragon’s Crown. Originally an extremely gorgeous game, this remaster takes each of the artistic elements of the game and cranks them up to eleven. Sporting both sound and visual remasters, Dragon’s Crown Pro is definitely the version to own if you’re sporting a shiny new 4K TV in your living room.
Canada always seems to be the goal of post-apocalyptic travelers seeking respite from the assault of the undead. I suppose the reasoning is that it’s cold-enough up there that the zombie hordes won’t be able to cope, but Death Road to Canada offers a much more silly and awesome explanation for this. I won’t discuss this here, you’ll have to make it to the border yourself to find out. Instead, let’s talk about the goofy journey that Death Road to Canada puts you through in this pixel-based brawler.
Teleportation has always been on my short list for super powers I would most like to have at my disposal. Taking the natural progression of this power and casting you as a teleporting thief, Mr. Shifty is the brawler I have been awaiting for quite a while. Combining breakneck overhead action similar to Hotline Miami and Nightcrawler-style teleportation, this game scratches multiple itches I didn’t even know were there for me. Mr. Shifty empowers the player and makes you feel like a complete badass as you punch your way through rooms of gun-toting goons.
Starting from the beginning in any roguelike game can make it hard to feel like any real progress is being made. Most of these end up filling that gap by either having a set of permanent unlockables or relying on the player to get better at the game. What surprised me about Heart&Slash was that they actually snuck a persistent story in there as well. Tight and fast-paced combat, an excellent score and pleasing visuals lead this game to being a surprisingly good roguelike brawling experience.
Saturday morning cartoons were always such a huge production when I was younger. If you wanted to see your favorite show, you had to wake up early and make sure your butt was planted in front of that TV in time to see them. One show that was always worth wiping the crust out of my eyes early on a Saturday morning was Teenage Mutant Ninja Turtles. As such, when I heard that PlatinumGames, who recently released a pretty decent Transformers game, was making a game based on one of my favorite childhood cartoons, I was excited. The question I was faced with after playing Teenage Mutant Ninja Turtles: Mutants in Manhattan ended up being whether nostalgia is enough to make an otherwise troubled game enjoyable.