The Platinum Diaries | No Man’s Sky


Why This Game?

I had been pretty pumped for No Man’s Sky ever since its debut trailer first aired at the 2013 VGX awards. When the game finally landed in my hands, it had been paired down to a bit more real­is­tic prod­uct for a small indie team to be mak­ing, but I remained excited to play. Frankly, I think the game has received a bit more flak than it deserves, but that’s a topic for another day. The tro­phy break­down for No Man’s Sky involved earn­ing what are called mile­stones for per­form­ing var­i­ous actions you would nor­mally do in the game. Thus, I fig­ured, earn­ing the plat­inum is akin to com­plet­ing the game, since it doesn’t really have a con­crete end­ing. Paired with both this idea and my enthu­si­asm for the game, I set out to get this plat­inum tro­phy. Con­tinue read­ing

ESH | Running and Jumping Through the ‘Valley’

Prior to play­ing Val­ley, my only expo­sure to the devel­oper Blue Isle Stu­dios was their take on the Slen­der Man with Slen­der: The Arrival. While cer­tain parts of that game were scary, it really did more to fuel my imag­i­na­tion as to what this team could accom­plish with a brand new idea. Answer­ing my ques­tion in spades, Val­ley is an inter­est­ing and unique first-person expe­ri­ence that puts you in con­trol of an explorer search­ing for an ancient and pow­er­ful item called the Life Seed. While the story is mildly inter­est­ing, what sep­a­rates Val­ley from other games are the inter­est­ing twists they put on the first-person explo­ration genre.


Check out the rest of the post on the main ESH page!