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Why This Game?
I had been pretty pumped for No Man’s Sky ever since its debut trailer first aired at the 2013 VGX awards. When the game finally landed in my hands, it had been paired down to a bit more realistic product for a small indie team to be making, but I remained excited to play. Frankly, I think the game has received a bit more flak than it deserves, but that’s a topic for another day. The trophy breakdown for No Man’s Sky involved earning what are called milestones for performing various actions you would normally do in the game. Thus, I figured, earning the platinum is akin to completing the game, since it doesn’t really have a concrete ending. Paired with both this idea and my enthusiasm for the game, I set out to get this platinum trophy. Continue reading
Why This Game?
This one was a personal vendetta that needed a conclusion. Back when it first came out, I actually made an honest attempt to get this platinum trophy. After running into trouble a few times, I put it on hold for a little while. Then, the unthinkable happened, my PS3 died and took my inFamous save right with it. Picking it back up, since most of the missing trophies were just the evil side stuff, I managed to finally check this one off my list. Continue reading
Turning any kind of licensed series into a video game always seems like a veritable minefield of expectations from both fans and license holders. Landing that perfect balance isn’t impossible, but it’s usually the exception and not the rule. Since it first hit my radar, Attack on Titan has always seemed like it would be a perfect fit for the translation into a video game. The Omnidirectional Gear of the the show looked like a ton of fun to blast around a world and slice the napes of some giant’s necks. There have been some unsuccessful attempts prior to Koei Tecmo’s Attack on Titan game, but finally the series has been done justice and there is a fun game set in the universe of the acclaimed anime series.
Prior to playing Valley, my only exposure to the developer Blue Isle Studios was their take on the Slender Man with Slender: The Arrival. While certain parts of that game were scary, it really did more to fuel my imagination as to what this team could accomplish with a brand new idea. Answering my question in spades, Valley is an interesting and unique first-person experience that puts you in control of an explorer searching for an ancient and powerful item called the Life Seed. While the story is mildly interesting, what separates Valley from other games are the interesting twists they put on the first-person exploration genre.