Tabletop gaming has been something I’ve only gotten deeper into with the last few years, while my video game hobby has been around since I could hold a controller. Since I started getting more into playing board games, I’ve been excited to see the two types of games blend together. There has been no better example of this concept than Hand of Fate. Taking some core concepts of tabletop gaming, like drawing cards for random chance encounters, and mixing them with video game concepts like real-time combat encounters, it worked surprisingly well. Hand of Fate 2 takes all of this and expands upon everything adding more elements and improving the overall structure of how the game is played to make for an even better blend.
Tabletop gaming is something I only became passionate about in the last few years, but it has really sunk its fangs into me. Werewolf, or Mafia as I played it in college, has always been one of my favorite games because of the variety and stories created while playing. Escape rooms have also recently become a huge phenomenon lately and, as a huge puzzle fan, I’ve tried quite a few around where I live. This year, the Indiecade, which is my favorite place at E3 to spot awesome new games, hosted a few tabletop games. Escape Room in a Box: The Werewolf Experiment immediately drew my attention by combining both of these concepts and I managed to secure a seat to play it at the show.
Perfecting a formula doesn’t always happen on the first go around. Sometimes iterating on a concept is the best way to take a good idea and turn it into a great one. The original Hand of Fate game was already one of the best tabletop and video game mashups I’ve played. The sequel, Hand of Fate 2, looks to take those great concepts and expand upon them in clever ways to bring the game to the next level.
There are many tabletop games I’d love to see playable in electronic form. The main problem ends up being that many of them are either too complex or take too long to play to be properly replicated on something like an iPhone. Enter one of my favorite games to bring to a game night: Coup. The rules are fairly simple and games only take about 10 minutes to complete. This makes it perfect for the leap onto a mobile platform. Luckily, the folks over at Banana & Co. agree with me on this point and have made a lovely version of the game for iPhone.