The Platinum Diaries | Rocket League


Why This Game?

Aside from being a pretty rad mul­ti­player game, Rocket League is easy to pick up and play, but dif­fi­cult to mas­ter. When I started, I really had no inten­tion of attempt­ing to get the plat­inum tro­phy. After spend­ing some time with it how­ever, I noticed that many of the tro­phies had popped in just nor­mal play, so I decided to put forth the extra effort and grab the cov­eted top-ranking tro­phy to com­mem­o­rate my fun times with the car-based soc­cer game. Con­tinue read­ing

The Platinum Diaries | NCIS


Why This Game?

I have been sit­ting on this one for a while, but decided it was finally time to crack this one open over the week­end and grab the rel­a­tively easy plat­inum in NCIS for PS3. This is one of those famously easy games to plat­inum, all of the tro­phies are unmiss­able, but what ended up being more inter­est­ing was how much fun I had with it. I’ll get to that a bit later, but suf­fice to say that this might be my most-recommended easy plat­inum ever earned. Con­tinue read­ing

Wednesday Night Stream | Final Fantasy XV: Episode Duscae


Join me for some Behemoth-hunting action at 9pm EST! Feel free to com­ment on this post directly or head off to my Twitch Page to chat with me as I play!

Con­tinue read­ing

The Platinum Diaries | Deadlight: Director’s Cut


Why This Game?

Reach­ing the end of a game and glanc­ing at the remain­ing tro­phies, this seemed like a decently sim­ple cleanup job. Sev­eral of the tro­phies are story-related and the abil­ity to chap­ter select in to grab the col­lectibles made get­ting all but three tro­phies a breeze. I’ll get to those last few in a minute, but this was a case of appar­ent ease that ended up being decep­tively dif­fi­cult in the end. Con­tinue read­ing

ESH | ‘Deadlight’ Platforms Like a Prince

Nos­tal­gia often has a way of creep­ing into the games you least expect. I had no idea that upon play­ing Dead­light: Director’s Cut I was going to be trans­ported back to the first time I laid my hands on the orig­i­nal Prince of Per­sia in 1989. Truth be told, Dead­light: Director’s Cut con­trols sig­nif­i­cantly bet­ter than the clas­sic plat­former, but the inspi­ra­tions are clearly there. On its own merit, the game is a gorgeous-looking tale of a man trav­el­ing through the zom­bie apoc­a­lypse. Like any jour­ney through a walker-infested city, it did come with its own set of prob­lems, but man­ages to pull off just enough for a fun experience.


Check out the rest of the post on the main ESH page!

ESH | ‘SEUM’ Takes You to Hell and Back

Never in my life have I been more con­cerned with the latency on my wire­less key­board since I started play­ing SEUM: Speedrun­ners from Hell. Tak­ing first-person puz­zle solv­ing and ramp­ing up the speed to the max, this speedrun­ning game imme­di­ately drew me in with its sense of humor and fun design. Span­ning around one hun­dred lev­els, the game gets pro­gres­sively harder as you descend deeper into its depths. Come on a jour­ney to hell with me and help me fig­ure out if the insane tough­ness of those later lev­els crushes the game’s pac­ing or sim­ply changes its nature.


Check out the rest of the post on the main ESH page!