Never in my life have I been more concerned with the latency on my wireless keyboard since I started playing SEUM: Speedrunners from Hell. Taking first-person puzzle solving and ramping up the speed to the max, this speedrunning game immediately drew me in with its sense of humor and fun design. Spanning around one hundred levels, the game gets progressively harder as you descend deeper into its depths. Come on a journey to hell with me and help me figure out if the insane toughness of those later levels crushes the game’s pacing or simply changes its nature.