GOTY 2016 | Number 5 — Hitman

If I’ve learned any­thing from play­ing video games over the years, it’s that I would make a ter­ri­ble assas­sin. Trans­lat­ing being a badass con­tract killer into game­play is very dif­fi­cult and I had bounced off of near­ly every Hit­man game to date. As such, I did­n’t have high hopes when the new Hit­man was announced. This is one of those rare instances where I’m not even quite sure what to tell you they did right this time. Some­thing about the for­mu­la in this par­tic­u­lar entry clicked with me in a way it just has­n’t before lend­ing to one of the best stealth games out there.

HitBen

Get­ting a stealth game right is like whip­ping up a batch of waf­fles. If you get just one thing wrong, it can send the whole thing off bal­ance. Hit­man nailed what it was going for in just about every respect. The episod­ic for­mat, which even had me skep­ti­cal, also end­ed up dol­ing out the con­tent at just the right pace to keep it feel­ing sat­is­fy­ing and fresh through­out the sea­son. They’ve done a great job of sup­port­ing it as well with the elu­sive tar­gets and sea­son­al maps adding some cool extra con­tent. Hit­man also does a great job of being sil­ly when it needs to be, which lead to many hilar­i­ous and ran­dom moments through­out the year. I don’t need to stuff you into a box to con­vince you that Hit­man belongs as num­ber five in my top ten games of 2016.

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