Sometimes it’s hard to find time to play and finish a game. This year, one game came to a close to me just a few short days ago, well after I had locked in my top ten of the year. Had I played it much earlier, it would likely have ended up fairly high on my list of best games of the year. Gone Home defies the rules of traditional games by making the entire premise of the title being discovering the story of what’s happened in the house by simply exploring it.
Taking this premise, which can be found as a secondary characteristic of many other games, and making it the primary reason for playing was a bold move that worked out really well. Through finding out the story of every character in the house you grow to care for everyone in it, despite never actually coming face to face with any of them. I hope more games take their cues from this indie title that proved that story can in fact be everything in a game. I just wanted to give this game honorable mention, because it very much deserved to be in my top 10 of the year, but I didn’t quite finish it in time.