GOTY 2017 | Number 6 — Nier: Automata

Not often enough does a story in a video game leave you as speech­less as Nier: Automata left me when I played it this past year. Start­ing off as a fairly com­mon “how human are robots” type of tale, it esca­lates with each end­ing. Even­tu­ally, the places it goes will leave you a quiv­er­ing pile of per­son­i­fied exis­ten­tial dread that few nar­ra­tive media forms have been able to match up to this point. Nier: Automata also sports some of the best char­ac­ters of the year and man­ages to make good on their arcs more often than not. In a play of classi­ness, not often seen in huge games like this one, it will even let you buy any of the game’s tro­phies after you com­plete the game so you can enjoy it with­out wor­ry­ing about com­plet­ing every last thing. Many of the mechan­ics in the game can be used in sur­pris­ingly cre­ative ways and there are a few side-quests that are just as good as the main story. Nier: Automata def­i­nitely deserves the spot as the 6th best game of 2017.

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The Platinum Diaries | Nier: Automata

Why This Game?

Nor­mally, I like to write these entries on plat­inum tro­phies that are either easy, hard or inter­est­ing in some way. Nier: Automata is an nar­ra­tively bril­liant game that does some really great things with its story and by the end of my play-through, I felt like I was pretty done with it. It was at that moment, I heard about some­thing inten­tion­ally built into the game by the devel­oper that made me want to go ahead and get the plat­inum. I’ll get into what that is and how it made me feel in a bit, but suf­fice it to say that this alone made this game worth writ­ing about.

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ESH | ‘Mutants in Manhattan’ Is a Few Slices Short

Sat­ur­day morn­ing car­toons were always such a huge pro­duc­tion when I was younger. If you wanted to see your favorite show, you had to wake up early and make sure your butt was planted in front of that TV in time to see them. One show that was always worth wip­ing the crust out of my eyes early on a Sat­ur­day morn­ing was Teenage Mutant Ninja Tur­tles. As such, when I heard that Plat­inumGames, who recently released a pretty decent Trans­form­ers game, was mak­ing a game based on one of my favorite child­hood car­toons, I was excited. The ques­tion I was faced with after play­ing Teenage Mutant Ninja Tur­tles: Mutants in Man­hat­tan ended up being whether nos­tal­gia is enough to make an oth­er­wise trou­bled game enjoyable.

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Wednesday Night Stream | Teenage Mutant Ninja Turtles: Mutants in Manhattan

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Join me for some mutant tur­tle action at 9pm EST! Feel free to com­ment on this post directly or head off to my Twitch Page to chat with me as I play!

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ESH | ‘Devastation’ Rolls Out the Nostalgia

Auto­bots and Decep­ti­cons spent quite a bit of time bat­tling it out on my play­room floor when I was young. They were some of the coolest toys around back then and I still con­sider The Trans­form­ers: The Movie, the ani­mated one not the Michael Bay joint, to be one of my favorite ani­mated films. Thus, when I heard that Plat­inumGames, the team behind games like Bay­o­netta and Metal Gear Ris­ing: Revengeance, were putting together a Trans­form­ers game, my inter­est was piqued in a big way. The end result, Trans­form­ers: Dev­as­ta­tion, is the Trans­form­ers power fan­tasy my child­hood self has been wait­ing for all this time.

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