The hype was real for The Legend of Zelda: Breath of the Wild, but no one could have seen just how innovative and reinvigorating the game would end up. Nintendo had been playing it safe for too long with the Zelda series and vowed to go back to its roots for Breath of the Wild. The success they found with this new formula will likely go on to influence the series going forward and likely the design of open world games in general. Many open world games rely on pointing the player in the direction they want them to go, for fear of them getting bored. Nintendo expertly solved the issue that other developers didn’t even see here, by ridding the world of developer-laid icons and allowing the player to choose their own journey. Standing at the top of a tower, you might see something that looks interesting and decide to investigate. Nearly every time, you will be rewarded for your curiosity with something, even if it’s something small. This is what separates Breath of the Wild from other open world games. It allows players to create their own stories and explore the world at their own pace, while packing every nook and cranny with fun things to find. Hours melted away while I was playing Breath of the Wild as I got lost in the gorgeous world. The Legend of Zelda: Breath of the Wild is one of the best games ever made and easily deserves the spot as the best game of 2017.
The foundation of the Legend of Zelda series was built upon exploration. Wandering the scenic hills of Hyrule in search of secrets has always been the thing that made the best games in the series so fun. Nintendo allowed me to explore the diverse lands of The Legend of Zelda: Breath of the Wild in the E3 demo for quite a while, so instead of listing off the features I noticed in this breathtaking, pun completely intended, adventure game, I’m going to take you through the story of my exploration of Hyrule. Come join me as I stroll the the lands of Nintendo’s next epic.
Walking into each boss room in Titan Souls for the first time, I could expect the same pattern: Shoot with arrow, cue epic music, immediately dead. The repetition of this series of events somehow always managed to pull a chuckle out of me for some reason. I would then pull myself together, go back to the entrance and the real Titan Souls would begin here.
Aside from what was implied by the hilarious commercial it received, I was not sure what to expect from the original Super Smash Bros. game when I first popped it into my N64. What I ended up with was an amazing brawling game that ended up as one of my favorite series of all time. Naturally, I was excited when Nintendo sent me, as a regular platinum Club Nintendo member, a code to play the demo for the latest entry in the series early. The demo is very sparse, but it’s been enough to give me a taste and get me excited about a few new things in the game.
After releasing an amazing re-skinned version of The Legend of Zelda: Ocarina of Time for the 3DS, it was time for Nintendo to decide what to do next. On the one hand, they would really not like to start a reputation of only re-releasing their old games, but on the other The Legend of Zelda: A Link to the Past is one of the best games ever made. In an effort to have their cake and eat it too, they ended up choosing both options and going with The Legend of Zelda: A Link Between Worlds as their next project. Shockingly, they were wildly successful at creating a brand new game, that feels new in a number of ways, that is at the same time very much A Link to the Past in nature.
Nintendo is one video game company I can always count on to surprise me when I think I know everything they have to offer. Just a few days ago, they posted one of their Nintendo Direct videos aimed at announcements for the Wii U. Curious as to what they could be announcing at this point, I decided to take a look. What followed was one of the biggest emotional roller-coasters I’ve ever ridden whilst watching a streaming video. Let’s go through each of the announcements one by one: