Motion sickness is one of the few things that still worries me about VR taking off in a big way. Every person is different, and while I don’t get particularly motion sick, there are plenty of people close to me that do. As I was preparing to head out to E3 2016, an email popped into my inbox about a product that claimed to offer relief from motion sickness for gamers, specifically citing VR. Reliefband already has a history with preventing nausea and may just be the perfect tool to strap on your wrist when visiting your virtual world of choice.
Update: I have now embedded the archive of this video below. Enjoy!
It’s not always easy to get in to see a game at E3. This year I literally had to make the choice between my two favorite franchises. Since The Legend of Zelda has the slight edge, I decided to not go bananas over getting in to see Resident Evil 7. Thankfully, Capcom has released a demo for the upcoming title and I have feverishly avoided all coverage of it so I can play it live today! So, join me for a playable teaser for the next Resident Evil game at 5pm EST! Feel free to comment on this post directly or head off to my Twitch Page to chat with me as I play!
Admittedly being a fairly casual fan of anime, Attack on Titan managed to be big enough to capture even my attention when it came over here. The way the characters move when they battle and the mysteriousness of the giant naked titans dominating the world is an intriguing premise in itself. It’s one of those shows that just seems ripe for a video game adaptation, so you can put yourself in the shoes of the Survey Corps as they fight against the terrifying giants, slashing their necks as they swoop by using their Vertical Maneuvering Equipment. There have been many false starts on getting a good game, but it looks like Koei Tecmo may finally be giving us the game that will do the series justice.
Tabletop gaming is something I only became passionate about in the last few years, but it has really sunk its fangs into me. Werewolf, or Mafia as I played it in college, has always been one of my favorite games because of the variety and stories created while playing. Escape rooms have also recently become a huge phenomenon lately and, as a huge puzzle fan, I’ve tried quite a few around where I live. This year, the Indiecade, which is my favorite place at E3 to spot awesome new games, hosted a few tabletop games. Escape Room in a Box: The Werewolf Experiment immediately drew my attention by combining both of these concepts and I managed to secure a seat to play it at the show.
VR has finally arrived and it was a major part of the show floor this year at E3 2016. While there are many amazing things that are currently being developed for VR, one of the most exciting for me personally is horror. Amping up the atmosphere by throwing you completely into that world, there’s nothing scarier than a spooky VR game. Narcosis puts you in the shoes of a person that has been stranded deep underwater and must find their way back to the surface. Sneaky diver suits and giant spiders are only the beginning of the madness found in this deep sea horror game.
Roguelike games had a big boom after the success of titles like Rogue Legacy and Spelunky, which led to quite a few duds. I was almost ready to give up on seeing another fresh spin on the concept, until I stepped up to play Loot Rascals this year at E3. Offering a fun and addicting take on procedurally-generated areas and turn-based combat, this was probably one of the best indie titles I played at the show. It had a colorful, vibrant and silly art-style and I just couldn’t help but finish the entire demo.
Detective stories have drawn me in for me entire life. There’s nothing quite like seeing a case through from beginning to end and some are bite-sized enough to get through in a single sitting. In an ever-increasing pantheon of amazing detectives, none will ever be able to match the brilliance of Sherlock Holmes. Frogwares has been doing a splendid job making games starring the world’s greatest consulting detective for quite some time, but they really managed to hit their stride with their last game Sherlock Holmes: Crimes and Punishments. I got to see one case from their next game, Sherlock Holmes: The Devil’s Daughter, and it looks as though they’ve leaned into what made the previous title great and have put together another exciting adventure.
Entering fresh into a well-established franchise can be a pretty intimidating prospect. Warhammer 40,000 has a storied history in numerous media types including tabletop, video games and even a movie. Thus, coming in blind would be kind of like going to see Captain America: Civil War without seeing any of the previous movies. It’s certainly entertaining, but a little hard to follow in terms of character motivations and the established universe. Still, as I have found in the past, sometimes diving into this proverbial deep end is the perfect way to shoulder your way into something new and find the perfect jumping off point to becoming a fan. This is the approach I took in checking out Warhammer 40,000: Inquisitor — Martyr at E3 this year and from what I saw, it looks to be the perfect on-ramp for me to get into the series.
The foundation of the Legend of Zelda series was built upon exploration. Wandering the scenic hills of Hyrule in search of secrets has always been the thing that made the best games in the series so fun. Nintendo allowed me to explore the diverse lands of The Legend of Zelda: Breath of the Wild in the E3 demo for quite a while, so instead of listing off the features I noticed in this breathtaking, pun completely intended, adventure game, I’m going to take you through the story of my exploration of Hyrule. Come join me as I stroll the the lands of Nintendo’s next epic.
Perfecting a formula doesn’t always happen on the first go around. Sometimes iterating on a concept is the best way to take a good idea and turn it into a great one. The original Hand of Fate game was already one of the best tabletop and video game mashups I’ve played. The sequel, Hand of Fate 2, looks to take those great concepts and expand upon them in clever ways to bring the game to the next level.