Platforming sections in first-person games can be notoriously hard if they’re not done well. Spotting platforms while you’re jumping and nailing targets mid-air is tough as nails, but if the controls are tight enough it can feel really good. DeadCore has you steadily climbing a tower full of deadly traps and giant leaps, but as through the adversity of making it through this gauntlet, you will eventually feel like a first-person god of platforming. Not every section is strong, but what is there is challenging enough to really make you feel like you earned it.
Rubbing your stomach and patting your head has always been one of the greatest exercises in multitasking. Getting your brain to process two separate tasks simultaneously is surprisingly difficult. Creative Bytes Studios is looking to put you to the ultimate test with the new platforming adventure Embers of Mirrim. Jumping through the world as two creatures that have been combined into one, you must use the powers of each simultaneously to traverse the dangers as you cure the corruption plaguing the land. Embers of Mirrim is not only a competent and beautiful game, it is challenging and fun in a way that I haven’t seen in quite some time.
Reaching the end of a game and glancing at the remaining trophies, this seemed like a decently simple cleanup job. Several of the trophies are story-related and the ability to chapter select in to grab the collectibles made getting all but three trophies a breeze. I’ll get to those last few in a minute, but this was a case of apparent ease that ended up being deceptively difficult in the end. Continue reading →
Games funded on Kickstarter have begun to come and go, being delivered to the salivating backers that excitedly fronted their money to fund a dream game. One of the more infamous campaigns, Mighty No. 9 was one that got funded before I joined the crowd-funding website. Promising a spiritual successor to Mega Man, one of my personal favorite NES series, made by the original creator, Mighty No. 9 had a lot to live up to leading up to its release. The immediate and impassioned early impressions from the final release were practically impossible to avoid, but having completed the game myself, I can definitively say that forming your own opinion is always the best thing to do.
When Batman: Gotham Knight was delayed into next year, I was a little disappointed. It was then I realized there was a whole Batman game I still had yet to play. Booting up Batman: Arkham Origins, I was enjoying the slightly more linear Dark Knight action I loved from the Rocksteady games. Then I came face to face with a man named Slade Wilson. You may know, and loathe, him by a different name: Deathstroke. After struggling with this infamously difficult boss fight for a while, and even reading a few tutorials, something finally clicked and I realized that the fight is actually quite easy. I’m here to ease your pain by explaining just how to kick Deathstroke to the curb with little effort.