ESH | The Escapists 2 Review

Ago­niz­ing over the per­fect plan, metic­u­lously prep­ping all the nec­es­sary com­po­nents and then hav­ing it all come apart due to an unseen cir­cum­stance. Escap­ing prison seems like it would be an endeavor that which I would fail mis­er­ably to exe­cute with the per­fec­tion it requires. If noth­ing else, The Escapists 2 has only proven this fact as I have spent plenty of time in soli­tary con­fine­ment for my failed schemes. Thank­fully, unlike real life, the con­se­quences of these failed jail­breaks are min­i­mal and with enough prac­tice, I was even­tu­ally able to spring myself from the joint. It’s this con­cept that makes The Escapists 2 the per­fect action puz­zle game for any­one with a lot of patience look­ing for a real challenge.

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ESH | DeadCore Review

Plat­form­ing sec­tions in first-person games can be noto­ri­ously hard if they’re not done well. Spot­ting plat­forms while you’re jump­ing and nail­ing tar­gets mid-air is tough as nails, but if the con­trols are tight enough it can feel really good. Dead­Core has you steadily climb­ing a tower full of deadly traps and giant leaps, but as through the adver­sity of mak­ing it through this gaunt­let, you will even­tu­ally feel like a first-person god of plat­form­ing. Not every sec­tion is strong, but what is there is chal­leng­ing enough to really make you feel like you earned it.

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ESH | Embers of Mirrim Review

Rub­bing your stom­ach and pat­ting your head has always been one of the great­est exer­cises in mul­ti­task­ing. Get­ting your brain to process two sep­a­rate tasks simul­ta­ne­ously is sur­pris­ingly dif­fi­cult. Cre­ative Bytes Stu­dios is look­ing to put you to the ulti­mate test with the new plat­form­ing adven­ture Embers of Mir­rim. Jump­ing through the world as two crea­tures that have been com­bined into one, you must use the pow­ers of each simul­ta­ne­ously to tra­verse the dan­gers as you cure the cor­rup­tion plagu­ing the land. Embers of Mir­rim is not only a com­pe­tent and beau­ti­ful game, it is chal­leng­ing and fun in a way that I haven’t seen in quite some time.

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ESH | Fated: The Silent Oath Review

Vir­tual real­ity, in its cur­rent form, still hasn’t been around very long and many devel­op­ers are actively exper­i­ment­ing to find what works well for the for­mat. Off the bat, it’s been easy to see that action and hor­ror work well in VRFated: The Silent Oath has taken a dif­fer­ent path and proven that there it’s not always about the thrills and chills. Emotionally-charged silent moments in this story based in the world of Norse mythol­ogy high­light a new way of telling a story that makes you feel even more of a con­nec­tion to what is happening.

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ESH | Dying: Reborn Review

Escape rooms have grown in pop­u­lar­ity, espe­cially in the last year or so. Many video games made an effort to emu­late these pop­u­lar real life attrac­tions as well recently to vary­ing degrees of suc­cess. Putting a hor­ror spin on the con­cept, Dying: Reborn is a flawed expe­ri­ence that never feels great to play, while admirably attempt­ing to cre­ate an inter­est­ing hor­ror story.

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Wednesday Night Stream | The Legend of Zelda: Breath of the Wild

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Join me for some Hyrule-exploring action at 9pm EST! Feel free to com­ment on this post directly or head off to my Twitch Page to chat with me as I play!

Con­tinue read­ing

ESH | Toby: The Secret Mine Review

Atmos­phere, in my hum­ble opin­ion, is one of the most impor­tant things a game can cre­ate. Back in 2010, Play­dead intro­duced us all to a puz­zle plat­former than oozed atmos­phere and cre­ated a sur­pris­ingly tense 2-D expe­ri­ence with Limbo. Since then many devel­op­ers have tried to recap­ture the magic of this game by mim­ic­k­ing its aes­thet­ics or game­play. Com­ing from this stand­point, Lukáš Navrátil cre­ated Toby: The Secret Mine as a solo project. While it doesn’t quite recap­ture the tense feel­ing of the game it was inspired by, there are some good moments to latch onto here.

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