Edged out pretty narrowly by The Legend of Zelda, Resident Evil is one of my favorite video games series. I could talk to you for quite a while about how amazing most of the games in this series are, but I’d like to get a little more specific today. In anticipation of Resident Evil 7 launching in one week, I decided to fill the most glaring gap in my knowledge of the series by finally finishing the infamous sixth entry. Resident Evil 6 was a highly contentious game and as a huge fan, I have many thoughts to share. So, sit down with me as I explore my feelings about Resident Evil 6 long after proper expectations had been set.
Wrapping up an episodic narrative game game be tricky, as we have seen from many Telltale seasons. King’s Quest has been both a triumphant tribute to the series of the past and an incredible story in its own right. Successfully towing the line between fanciful humor and genuinely emotional moments, King’s Quest has been one of my favorite games of the year thus far. Episode 5, titled “The Good Knight” wraps up the series by tying up any of the loose ends left and recounting many moments of your journey. The end result is a final episode that provided some of the best nostalgia, not just for the older games, but even for moments from earlier episodes.
Saturday morning cartoons were always such a huge production when I was younger. If you wanted to see your favorite show, you had to wake up early and make sure your butt was planted in front of that TV in time to see them. One show that was always worth wiping the crust out of my eyes early on a Saturday morning was Teenage Mutant Ninja Turtles. As such, when I heard that PlatinumGames, who recently released a pretty decent Transformers game, was making a game based on one of my favorite childhood cartoons, I was excited. The question I was faced with after playing Teenage Mutant Ninja Turtles: Mutants in Manhattan ended up being whether nostalgia is enough to make an otherwise troubled game enjoyable.
The illusion of choice is something all of the recent Telltale games have been playing with for quite some time now. Guiding these characters through harrowing events, it often feels as though they’ve made it through only by your wise decision-making skills. The third and final episode of the Michonne mini-series, entitled What We Deserve, is the first time the veil has been lifted for me and I realized just how little control over these circumstances the player has in the game.
Continuing its tenure as the most diverse episodic adventure game currently on the market, King’s Quest has shaken up the formula yet again for episode three. Favoring relationships over exploration, Once Upon a Climb tasks a newly buff King Graham with finding a companion to help him rule over the kingdom of Daventry. Decisions from earlier episodes play a factor, new overarching story details are revealed and hearts are won, making this an excellent continuation of this standout reboot.
Middle chapters in any series run the risk of calming down a little too much and losing focus. The second episode of The Walking Dead: Michonne, entitled Give No Shelter, avoids these problems by ramping the action up even higher and never letting go. Having established many of the characters and their relationships in episode 1, Give No Shelter is able to explore both Michonne’s tragic past and the perils of accepting strangers into your safe-house during the zombie apocalypse.
Telltale games have always been set in familiar universes and often featured appearance by familiar characters. The Walking Dead: Michonne — A Telltale Miniseries however, creates a new kind of landmark by being the first to cast the player in an already-established role. Easily the most badass character on the titular TV show, sorry Daryl, Michonne is one of the most mysterious and interesting roles it has to offer. The issue becomes whether her already-established personality clashes with the morality-steering mechanics paramount to the Telltale games series.
Online retail giant Amazon announced yesterday that they will be offering a hefty discount on new video games for members of their Amazon Prime service. Slicing 20% off the top of any preorder or game that has seen a release within the last two weeks is sure to draw some gamers that have been on the fence about Amazon Prime. Pair that with the release date guarantee the service offers and they make a reasonable case for signing up. This is, however, not the first company to offer a similar discount. Best Buy has their Gamer Club Unlocked service, which will also get you that hot 20% discount, but which one offers the better value is certainly up for debate. Let’s take a second and compare some of the specifics of each service.
I still hold to my original review of Metal Gear Solid V: The Phantom Pain when I said that it may just be one of the best games ever made. It speaks volumes about a game when you can spend dozens of hours just doing side missions because they are outright fun to do. Kojima and his team nailed the gameplay formula for this final Metal Gear Solid game. The Fox Engine also ensured the game looks absolutely gorgeous which tons of weather effects and some of the best textures I’ve seen.