The illu­sion of choice is some­thing all of the recent Tell­tale games have been play­ing with for quite some time now. Guid­ing these char­ac­ters through har­row­ing events, it often feels as though they’ve made it through only by your wise deci­sion-mak­ing skills. The third and final episode of the Michonne mini-series, enti­tled What We Deserve, is the first time the veil has been lift­ed for me and I real­ized just how lit­tle con­trol over these cir­cum­stances the play­er has in the game.


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