ESH | The Escapists 2 Review

Ago­niz­ing over the per­fect plan, metic­u­lously prep­ping all the nec­es­sary com­po­nents and then hav­ing it all come apart due to an unseen cir­cum­stance. Escap­ing prison seems like it would be an endeavor that which I would fail mis­er­ably to exe­cute with the per­fec­tion it requires. If noth­ing else, The Escapists 2 has only proven this fact as I have spent plenty of time in soli­tary con­fine­ment for my failed schemes. Thank­fully, unlike real life, the con­se­quences of these failed jail­breaks are min­i­mal and with enough prac­tice, I was even­tu­ally able to spring myself from the joint. It’s this con­cept that makes The Escapists 2 the per­fect action puz­zle game for any­one with a lot of patience look­ing for a real challenge.

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Wednesday Night Stream | Resident Evil 0: Part 2

RE0BenCoen

Join me for some zombie-slug action at 9pm EST! Feel free to com­ment on this post directly or head off to my Twitch Page to chat with me as I play!

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ESH | DeadCore Review

Plat­form­ing sec­tions in first-person games can be noto­ri­ously hard if they’re not done well. Spot­ting plat­forms while you’re jump­ing and nail­ing tar­gets mid-air is tough as nails, but if the con­trols are tight enough it can feel really good. Dead­Core has you steadily climb­ing a tower full of deadly traps and giant leaps, but as through the adver­sity of mak­ing it through this gaunt­let, you will even­tu­ally feel like a first-person god of plat­form­ing. Not every sec­tion is strong, but what is there is chal­leng­ing enough to really make you feel like you earned it.

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ESH | TWD Season 3 ‘From the Gallows’ Review

Start­ing up the final episode of sea­son 3 for The Walk­ing Dead, I had a hard time imag­in­ing the endgame Tell­tale had in mind. The main antag­o­nist of the sea­son had already been dealt with and the fate of Rich­mond seemed pretty set in stone. There were cer­tainly a few sur­prises in there, I’ll get to that in a bit, but after fin­ish­ing up Javier’s story, I felt like they didn’t quite make good on what made this sea­son unique: The flash­back sequences and your rela­tion­ship with David. Despite this, the thrills are still there and some dif­fi­cult deci­sions still had to be made in Episode 5: From the Gal­lows, which make this a rea­son­ably good sea­son of Telltale’s break­out adven­ture series.

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Friday Night Stream | Friday the 13th: The Game

BenVorhees

Join me for some camper-murdering action at 8pm EST! Feel free to com­ment on this post directly or head off to my Twitch Page to chat with me as I play!

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ESH | Embers of Mirrim Review

Rub­bing your stom­ach and pat­ting your head has always been one of the great­est exer­cises in mul­ti­task­ing. Get­ting your brain to process two sep­a­rate tasks simul­ta­ne­ously is sur­pris­ingly dif­fi­cult. Cre­ative Bytes Stu­dios is look­ing to put you to the ulti­mate test with the new plat­form­ing adven­ture Embers of Mir­rim. Jump­ing through the world as two crea­tures that have been com­bined into one, you must use the pow­ers of each simul­ta­ne­ously to tra­verse the dan­gers as you cure the cor­rup­tion plagu­ing the land. Embers of Mir­rim is not only a com­pe­tent and beau­ti­ful game, it is chal­leng­ing and fun in a way that I haven’t seen in quite some time.

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ESH | Demon’s Crystals Review

Mind­lessly blast­ing bad­dies is always a good way to wind down when you’re not in the mood for some­thing a lit­tle heav­ier. Demon’s Crys­tals is a twin stick shooter that’s not look­ing to break any new ground, but the mechan­ics are just good enough that it’s suit­able for some short bursts of fun. Boast­ing a sim­ple main cam­paign and six mul­ti­player types, Demon’s Crys­tals doesn’t have a lot of depth, but for the five dol­lar price tag, you’ll get enough silly fun to last you and your friends a few nights.

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ESH | Narcosis Review

Pres­sure can mean a few dif­fer­ent things; It’s either force phys­i­cally being exerted upon an object or a sit­u­a­tion impart­ing emo­tional force to a per­son. Honor Code has expertly com­bined these two def­i­n­i­tions into one game in Nar­co­sis, a new hor­ror game set deep beneath the sea. Not all of the game­play hooks are exe­cuted as well as I’d like, but the care put into the atmos­phere and over­all sense of dread as you attempt to escape from the ocean floor very suc­cess­fully makes Nar­co­sis a nar­ra­tive expe­ri­ence worth try­ing out.

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