Atmosphere, in my humble opinion, is one of the most important things a game can create. Back in 2010, Playdead introduced us all to a puzzle platformer than oozed atmosphere and created a surprisingly tense 2‑D experience with Limbo. Since then many developers have tried to recapture the magic of this game by mimicking its aesthetics or gameplay. Coming from this standpoint, Lukáš Navrátil created Toby: The Secret Mine as a solo project. While it doesn’t quite recapture the tense feeling of the game it was inspired by, there are some good moments to latch onto here.