ESH | ‘The Consequence’ Has Throwbacks and Glow-Sticks

Sev­eral ques­tions were left unan­swered by Tango Game­works in the main cam­paign for hor­ror game The Evil Within. Many of them per­tained to the secrets one of the sup­port­ing char­ac­ters, Julie Kid­man, and her deal­ings with a secret orga­ni­za­tion. The sec­ond half of Kidman’s story, The Con­se­quence, doesn’t offer up all the answers you might be look­ing for, in fact it cre­ates a cou­ple more, but it does a good job of shak­ing up the game­play and cre­at­ing a tense hor­ror expe­ri­ence. Beware, if you haven’t played the main cam­paign from The Evil Within, there may be some spoil­ers ahead in this review.


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ESH | Nintendo DLC: So Far So Good

Knots instantly formed in my stom­ach the first time I read the words “down­load­able con­tent” in rela­tion to Nin­tendo. My younger self was scream­ing about rob­bing the world of the joys of unlock­ing con­tent by play­ing the game instead of whip­ping out your credit card. Dooms­day the­o­ries started form­ing in my mind about the ter­ri­ble sort of DLC exploita­tion I might see down the line. It’s been quite a while since that moment and none of those fears have come to pass. Frankly, I feel like they’ve done a good job of approach­ing the sit­u­a­tion in a pos­i­tive way that has thus far ben­e­fit­ted customers.


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ESH | Left Behind Gives You One More Delicious Taste of The Last of Us

The per­fect for­mula for DLC is a par­tic­u­larly hard one to nail down. Div­ing back into the main story of the game is dif­fi­cult if it’s already been wrapped up, but cre­at­ing some­thing com­pletely new may not feel true enough to the orig­i­nal game. This bal­ance, though dif­fi­cult to achieve, is not impos­si­ble and can result in a great way to revisit the worlds of our favorite games for a short time. Naughty Dog hit the bulls­eye with their DLC The Last of US: Left Behind by tak­ing us back and pro­vid­ing a bit more con­text for some things described dur­ing the main story. Please make sure you’ve played The Last of Us before read­ing this review as there will be spoil­ers for the main cam­paign ahead.


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ESH | Micro-Transactions: A Slippery Slope

Hav­ing recently dis­cussed at length the issues of micro-transactions in video game nowa­days, it seems to me the most dis­turb­ing thing about it all is that the line of what is DLC and what is a micro-transaction is already becom­ing blurred. In that light, let me go right ahead and shine as bright a light on the dif­fer­ence between the two so we can know what is okay and what is try­ing to ruin gam­ing. Before I go into detail let me just pro­vide what I think is a pretty solid line between the two: DLC is con­tent not orig­i­nally in a game that is per­ma­nently unlocked by a one-time pay­ment; a micro-transaction is when money is payed to either to speed up the process of unlock­ing con­tent or to obtain items/currency that can be used up.


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ESH | Doing DLC Right

Ear­lier this week, the follow-up DLC for Dead Space 3 was released.  In spite of fin­ish­ing the game, and thor­oughly enjoy­ing my expe­ri­ence, I am cur­rently abstain­ing from down­load­ing this new con­tent.  My choice is not the result of the add-on look­ing unap­peal­ing, quite the con­trary, it has more to do with the con­tent within the pack.  There’s a dis­turb­ing trend amongst DLC that some games have been releas­ing where the add-on con­tains story beats within the main plot of the game.  While the argu­ment can be made that with­out the extra devel­op­ment time that DLC allows for, these extra bits wouldn’t even exist, if it comes out one month after release, then it was clearly planned from the begin­ning and should be a part of the main game.

DLC Combo

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