ESH | Loot Rascals Review

Dif­fi­culty is often the bench­mark that is hard­est to nail for any rogue­like game. You want it to be dif­fi­cult enough that you won’t just coast through it on the first go, but not so hard that it feels like you’re bang­ing against a brick wall. Nail­ing this bal­ance like a pro, and look­ing great while doing it, Loot Ras­cals is a fan­tas­tic new rogue­like from the minds of the folks over at Hol­low Ponds.

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ESH | ‘Heart&Slash’ is Retro-Inspired Goodness

Start­ing from the begin­ning in any rogue­like game can make it hard to feel like any real progress is being made. Most of these end up fill­ing that gap by either hav­ing a set of per­ma­nent unlock­ables or rely­ing on the player to get bet­ter at the game. What sur­prised me about Heart&Slash was that they actu­ally snuck a per­sis­tent story in there as well. Tight and fast-paced com­bat, an excel­lent score and pleas­ing visu­als lead this game to being a sur­pris­ingly good rogue­like brawl­ing experience.

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E3 2016 | Loot Rascals

Rogue­like games had a big boom after the suc­cess of titles like Rogue Legacy and Spelunky, which led to quite a few duds. I was almost ready to give up on see­ing another fresh spin on the con­cept, until I stepped up to play Loot Ras­cals this year at E3. Offer­ing a fun and addict­ing take on procedurally-generated areas and turn-based com­bat, this was prob­a­bly one of the best indie titles I played at the show. It had a col­or­ful, vibrant and silly art-style and I just couldn’t help but fin­ish the entire demo.

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ESH | A Dungeoneer of Chance and Charm

Dungeon-crawling card game is, fun­nily enough, a phrase I’ve heard before to describe a video game. The dif­fer­ences that The Guild of Dun­geoneer­ing brings to the table involve adding rogue-lite mechan­ics and an immense amount of charm to the mix. While occa­sion­ally the ran­dom chance feels a bit unfair, the fun design had me quest­ing with my Dun­geoneers for hours on end.

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ESH | Skyshine’s Bedlam Combines Post-Apolcalypse and Rogue-like

With the recent film, Mad Max: Fury Road, being such a hit, the car-filled desert apoc­a­lypse has been very much in vogue of late. The Rogue-like genre has also seen quite a bit of a boom recently. If both of these things appeal to you, then Sun­shine Games has some very good news for you in the form of their new game: Skyshine’s Bed­lam.

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